Objectives:
Explore the chosen specialisation from a formal perspective with a focus on exploring the relationships between real and artificially generated stimuli. Develop and evaluate an application in the chosen specialisation investigating this issue in terms of either: 1) emulating reality, 2) enhancing reality or virtuality, or 3) transforming reality into novel forms of expression and aesthetics.
Students who complete the module will obtain the following qualifications:
Students who complete the module will obtain the following qualifications:
Students who complete the module will obtain the following qualifications:
Academically supervised student-governed problem oriented project work.
| Name of exam | Mediating Reality - Games | 
| Type of exam | Oral exam based on a project 
In accordance with the current Joint Programme Regulations and
directions on examination from the Study Board for Media
Technology:
Oral examination with external censor based on a written project report and a media-technological product plus an A/V production that illustrates and summarizes the project. The assessment is performed in accordance with the 7-point grading scale.  | 
| ECTS | 15 | 
| Permitted aids | With certain aids: 
See semester description | 
| Assessment | 7-point grading scale | 
| Type of grading | External examination | 
| Criteria of assessment | The criteria of assessment are stated in the Examination Policies and Procedures | 
| Danish title | Mediering af virkeligheden - spil | 
| Module code | MSNMGAM2171 | 
| Module type | Project | 
| Duration | 1 semester | 
| Semester | Spring
 | 
| ECTS | 15 | 
| Language of instruction | English | 
| Location of the lecture | Campus Aalborg, Campus Copenhagen, Campus Esbjerg | 
| Responsible for the module | 
| Study Board | Study Board of Media Technology | 
| Department | Department of Architecture, Design and Media Technology | 
| Faculty | The Technical Faculty of IT and Design |