Foundations of State of the Media Art - Case Studies 3

2025/2026

Content, progress and pedagogy of the module

The aim of the module is to familiarize students with the state of the art in Media Arts Cultures through several case studies. The courses in the module address different aspects of the field and concentrate on contemporary practices situated in historical and theoretical contexts, as for example game culture, arts & networks, electronic literature & digital storytelling, transdisciplinary art & science practice, curating & exhibition development, experience design, as well as Media Arts Cultures mediation, preservation, and management. By working on the final project for each course students learn how to operationalize knowledge and skills in practical contexts. Students choose three courses from the courses offered within this module in a given year. Foundational knowledge and skills that enable students to better understand and act in the most important questions in Media Arts Cultures, like: interactivity, curating & exhibition development, experience design, game culture, arts & networks, electronic literature & digital storytelling, transdisciplinary art & science practice, science & technology studies, as well as Media Arts Cultures mediation, preservation, and management.

Learning objectives

Knowledge

  • Gain a deep understanding of the historical, institutional, and social contexts that shaped media art cultures praxis.
  • Familiarize oneself with the evolution, history, and present state of Media Arts Cultures, particularly through case studies highlighting specific areas like game culture, arts & networks, and more.
  • Delve into the major strategies and practices integral to media art cultures, understanding their influence and relevance in contemporary settings.

Skills

  • Develop the ability to integrate and operationalize knowledge about media art cultures within its historical and theoretical contexts for conceptualization and project-building.
  • Enhance academic and practical writing abilities, focusing specifically on critiquing and reflecting on media art cultures.
  • Understand the functionalities and nuances of digital technologies, leveraging them in ways that are aligned with prevailing practices in media art cultures.

Competences

  • Cultivate a reflective attitude towards the potentialities and limitations digital technologies present in the realm of media art cultures across varied institutions and contexts.
  • Critically evaluate the roles, challenges, opportunities, and future prospects digital technologies hold within contemporary culture and specifically media art cultures.
  • Apply a holistic approach in examining the synergies between media, art, and technology, underlining their importance in media art culture curatorial processes, artistic ventures, and institutional practices.

Exam

Exams

Name of examFoundations of State of the Media Art - Case Studies 3
Type of exam
Oral exam based on a project
ECTS6
Permitted aids
With certain aids:
- Written report
- Students notes
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleFoundations of State of the Media Art - Case Studies 3
Module codeKAMAC202418
Module typeProject
Duration1 semester
SemesterAutumn
This module is offered only as a part of the ERASMUS MUNDUS Master of Excellence: Media Arts Cultures at University of Lodz, Poland
1st. semester
ECTS6
Language of instructionEnglish
Location of the lectureOther location
Responsible for the module

Organisation

Education ownerMaster of Arts in Media Arts Cultures
Study BoardStudy Board of Art, Health and Technology
DepartmentDepartment of Communication and Psychology
FacultyFaculty of Social Sciences and Humanities