Design and Programming of User Interfaces

2025/2026

Recommended prerequisite for participation in the module

The module builds on knowledge gained in the course Introduction to Programming

Content, progress and pedagogy of the module

Disclaimer.
This is an English translation of the module. In case of discrepancy between the translation and the Danish version, the Danish version of the module is valid.

Learning objectives

Knowledge

The student 

  • must acquire knowledge about fundamental human-machine interaction, including interaction design, usability and user experience, design principles, forms of interaction, and human cognition, perception and memory
  • must gain knowledge of interaction design processes, including activities within user-centered design

  • must gain knowledge about the context of use and users, including an understanding of needs and requirements

  • must acquire knowledge of user interface design, including visual design principles, gestalt laws, sketching and prototyping of user interface design

  • must acquire knowledge of basic principles, technologies and practices used in the development of user interfaces

Skills

The student 

  • must be able to explain and apply central design principles and guidelines for functional and graphic design

  • must be able to carry out a prototyping process with a focus on functional and graphic design of the user interface

  • must be able to explain theories about human-machine interaction

  • must be able to accurately account for and explain the activities in interaction design processes, including user-centered design

  • must be able to explain and use central techniques and tools within the construction of user interfaces

Competences

The student

  • must be able to argue for the choice of functional and graphic design in an interaction design process, where the starting point is prototyping and user-centered design

  • must be able to use concepts, techniques and methods to construct a concrete user interface that solves a task

Type of instruction

The teaching is organized according to the general teaching methods for the education, cf. §17

Extent and expected workload

The student is expected to spend 30 hours per ECTS, which for this activity means 150 hours.

Exam

Exams

Name of examDesign and Programming of User Interfaces
Type of exam
Written or oral exam
ECTS5
Permitted aidsAids (if any) will be posted on the course page In MOODLE
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Additional information

Contact: Study Board for Computer Science via cs-sn@cs.aau.dk  or 9940 8854

Facts about the module

Danish titleDesign og programmering af brugergrænseflader
Module codeDSNBAITFB232
Module typeCourse
Duration1 semester
SemesterSpring
ECTS5
Language of instructionDanish
Empty-place SchemeYes
Location of the lectureCampus Aalborg
Responsible for the module

Organisation

Education ownerBachelor of Science (BSc) in Information Technology
Study BoardStudy Board of Computer Science
DepartmentDepartment of Computer Science
FacultyThe Technical Faculty of IT and Design