Facilitation of Technological Design Processes and Innovation


Content, progress and pedagogy of the module

Learning objectives


  • explain different technological innovation concepts, -methods, -tools, -perspectives and -strategies
  • explain how innovation and change processes can affect design of technology or design of products
  • explain theories and concepts for user-involving and user-oriented design processes
  • explain models for assessment¬†of technological innovation and design of new products
  • explain theories of user-designer relations


  • draft a user-oriented innovation and design strategy
  • plan and conduct a user-involving design game or workshop
  • identify appropriate tools, materials and techniques for facilitating and documenting user-involving design processes
  • produce a mock-up, prototype, scenario, sketch or other kind of material intermediary outcome of a design process


  • plan, facilitate and organize user-involving design processes
  • communicate the results of the innovation and design process and the results of the design game or workshop

Type of instruction

Lectures, classroom instructions, exercises, seminars, case analysis, teacher feedback, reflection.



Name of examFacilitation of Technological Design Processes and Innovation
Type of exam
Active participation/continuous evaluation
Re-examination will be a written or oral exam.
AssessmentPassed/Not Passed
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleFacilitering af teknologiske designprocesser og innovation
Module codeTBTANK20202
Module typeCourse
Duration1 semester
Language of instructionEnglish
Empty-place SchemeYes
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module


Study BoardStudy Board of Techno-Anthropology and Sustainable Design
DepartmentDepartment of Sustainability and Planning
FacultyThe Technical Faculty of IT and Design