Sound and Music Innovation


Recommended prerequisite for participation in the module

The module adds to the knowledge obtained in the 2nd semester.

Content, progress and pedagogy of the module

Develop and evaluate a novel system that uses concepts and technologies in sound and music computing with a focus on exploring 1) its commercial aspects, and/or 2) its socio-cultural implications, and/or 3) its use in generating scientific knowledge.

Learning objectives


Students who complete the module will gain knowledge as follows:

  • Must be able to understand core state-of-the-art concepts, theories, techniques and methodologies relating to the sub-area of sound and music that has been applied in the project
  • Must be able to synthesize relevant concepts in media commercialization and innovation
  • Account for the scientific foundation, and scientific problem areas, of the specialization
  • Describe the state of the art of relevant research in the specialization



Students who complete the module will gain skills as follows:

  • Must be able to apply market and trend analysis methods to a media product or production involving sound and/or music processing
  • Must be able to apply sound and music related tools and technologies to create products that are viable from a commercial, socio-cultural, and/or scientific perspective
  • Master the scientific methods and general skills associated with the specialization
  • Produce a project report according to norms of the area, apply correct terminology, document extensive command over relevant literature, communicate and discuss the research-based foundation, problem and results of the project orally, graphically and in writing in a coherent manner
  • Critically evaluate the results of the project in relation to relevant literature and established scientific methods and models, evaluate and discuss the project’s problem area in a relevant scientific context
  • Evaluate and discuss the project’s potential for further development



Students who complete the module will gain competences as follows:

  • Must be able to evaluate and select relevant sound and music theories, methods, and tools, with the specific aim of working towards creating new products, commercially viable products, or new knowledge
  • Participate in, and independently carry out, technological development and research, and apply scientific methods in solving complex problems
  • Plan, execute and manage complex research and/or development tasks, and assume a professional responsibility for independently carrying out, potentially cross-disciplinary, collaborations
  • Independently assume responsibility for own scientific development and specialization


Type of instruction

Academically supervised student-governed problem oriented project work.



Name of examSound and Music Innovation
Type of exam
Oral exam based on a project
The project documentation is comprised of:
1) a written project report 2)a media-technological product 3) an AV-production - illustrating and summarising the project
Permitted aids
With certain aids:
Please see Semester Description.
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleInnovation i lyd og musik
Module codeMSNSMCM3201
Module typeProject
Duration1 semester
Language of instructionEnglish
Location of the lectureCampus Copenhagen, Campus Aalborg
Responsible for the module


Education ownerMaster of Science (MSc) in Engineering (Sound and Music Computing)
Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyThe Technical Faculty of IT and Design