Mediating Reality


Recommended prerequisite for participation in the module

The module adds to the knowledge obtained in the 1st semester.

Content, progress and pedagogy of the module

Explore the chosen specialisation from a formal perspective with a focus on exploring the relationships between real and artificially generated stimuli. Develop and evaluate an application in the chosen specialisation investigating this issue in terms of either: 1) emulating reality, 2) enhancing reality or virtuality, or 3) transforming reality into novel forms of expression and aesthetics.

Learning objectives


Students who complete the module will obtain the following qualifications:

  • Must be able to understand core elements in current and emerging immersive-interactive technology systems (e.g., mobile devices and platforms, augmented reality, game consoles, affective computing, multimodal systems, virtual reality, ambient intelligence, etc.) 
  • Must be able to analyse the principles and challenges behind the design and integration of such systems
  • Must be able to understand how to produce and/or implement digital content and assets in such systems
  • Must be able to understand on the concepts behind virtuality (i.e.: mixed, augmented, virtual, simulated and fictional worlds) in the process of delivering content in such systems and platforms


Students who complete the module will obtain the following qualifications:

  • Must be able to synthesize emerging paradigms, concepts, theories, tools, and technologies to create products with a conscious and purposive relation to applicable concepts and phenomena of the real world
  • Produce a project report according to norms of the area, take into consideration relevant literature, apply correct terminology and convey the research-based foundation, problem and results of the project orally and in writing in a coherent manner, including the relationship between the problem formulation, the project’s realization and its conclusions
  • Evaluate and select relevant literature, scientific methods and models and other tools for application in the project work, and evaluate the project’s problem area in a relevant scientific context


Students who complete the module will obtain the following qualifications:

  • Must be able to evaluate and select relevant strategies, methods and theories for integrating immersive-interactive systems and synthesize them to produce new knowledge and solutions
  • Must be able to synthesize considerations of sustainability, social responsibility and ethical dimensions in the design of such systems
  • Plan, execute and manage complex research and/or development tasks, and assume a professional responsibility for carrying out, potentially cross-disciplinary, collaborations
  • Assume responsibility for own scientific development and specialization

Type of instruction

Academically supervised student-governed problem oriented project work.


Prerequisite for enrollment for the exam

  • An approved PBL competency profile is a prerequisite for participation in the project exam


Name of examMediating Reality
Type of exam
Oral exam based on a project
Oral examination with external censor based on a written project report and a media-technological product plus an A/V production that illustrates and summarizes the project.
Permitted aids
With certain aids:
See semester description
Assessment7-point grading scale
Type of gradingExternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleMediering af virkeligheden
Module codeMSNMWSM2201
Module typeProject
Duration1 semester
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module


Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyThe Technical Faculty of IT and Design