Recommended prerequisite for participation in
the module
The module adds to the knowledge obtained in the 2nd semester.
Content, progress and pedagogy of the
module
Develop and evaluate a novel system that uses concepts and
technologies in the chosen specialisation with a focus on exploring
1) its commercial aspects, and/or 2) its socio-cultural
implications, and/or 3) its use in generating scientific
knowledge.
Learning objectives
Knowledge
Students who complete the module will obtain the following
qualifications:
- Must be able to understand game design
theories, principles, and methods that have been applied in the
project
- Must be able to synthesize relevant concepts
in media commercialization and innovation
- Account for the scientific foundation, and scientific problem
areas, of the specialization
- Describe the state of the art of relevant research in the
specialization
Skills
Students who complete the module will obtain the following
qualifications:
- Must be able to apply market and trend
analysis methods to a media product or production with game
elements
- Must be able to apply game-related tools and
technologies to create products that are viable from a commercial,
socio-cultural, and/or scientific perspective
- Master the scientific methods and general skills associated
with the specialization
- Produce a project report according to norms of the area, apply
correct terminology, document extensive command over relevant
literature, communicate and discuss the research-based foundation,
problem and results of the project orally, graphically and in
writing in a coherent manner
- Critically evaluate the results of the project in relation to
relevant literature and established scientific methods and models,
evaluate and discuss the project’s problem area in a relevant
scientific context
- Evaluate and discuss the project’s potential for further
development
Competences
Students who complete the module will obtain the following
qualifications:
- Must be able to evaluate and select relevant
game design theories, methods, and tools, with the specific aim of
working towards creating new products, commercially viable
products, or new knowledge
- Participate in, and independently carry out, technological
development and research, and apply scientific methods in solving
complex problems
- Plan, execute and manage complex research and/or development
tasks, and assume a professional responsibility for independently
carrying out, potentially cross-disciplinary, collaborations
- Independently assume responsibility for own scientific
development and specialization
Type of instruction
Academically supervised student-governed problem oriented
project work.
Exam
Exams
Name of exam | Media Innovation – Games |
Type of exam | Oral exam based on a project
Oral examination based on a written project report and a
media-technological product plus an A/V-production that illustrates
and summarizes the project. |
ECTS | 20 |
Permitted aids | With certain aids:
See semester description |
Assessment | 7-point grading scale |
Type of grading | Internal examination |
Criteria of assessment | The criteria of assessment are stated in the Examination
Policies and Procedures |