DADIU Game Production


Content, progress and pedagogy of the module


The objective of this module is to provide students with the opportunity to mature their acquired competences by focusing on applying skills and competences to practical, real-world research and development activities. By doing so, the module will also support students in building an enhanced understanding of their technical and scientific identity and competence profile in relation to the job market. Finally, experiences from this module can ideally form the basis of topics for a Master’s thesis.

In practise, the module is organised as a 30 ECTS unit where the student follows a game design and development programme under DADIU, The Danish National Academy for Digital Interactive Entertainment. Under the DADIU programme the student is teamed up with students from other educations at other institutions in interdisciplinary teams, and each team has to complete two cycles of computer game design, implementation and evaluation during the semester.

Learning objectives


Students who complete the module will obtain:

  • understanding of organizational, technical, market-oriented, or research-oriented mechanisms that inform the design and development of a game design

With respect to Problem-Based Learning students will be able to:

  • account for the scientific foundation, and scientific problem areas
  • describe the state of the art of relevant research


Students who complete the module will be able to:

  • analyse, design, implement, and evaluate (parts of) a computer game using relevant techniques and tools
  • operate effectively as a member of a multi-disciplinary research and development team

With respect to Problem-Based Learning students will be able to:

  • master the scientific methods and general skills associated with the problem area
  • produce a project report according to norms of the area, apply correct terminology, document extensive command over relevant literature, communicate and discuss the research-based foundation, problem and results of the project orally, graphically and in writing in a coherent manner
  • critically evaluate the results of the project in relation to relevant literature and established scientific methods and models, evaluate and discuss the project’s problem area in a relevant scientific context
  • evaluate and discuss the project’s potential for further development


Students who complete the module will be able to:

  • create novel game technological contributions, be it tools, designs, implementations, evaluations, or research results, by taking into account the constraints and affordances of a given context (e.g. game genre and/or target audience)

With respect to Problem-Based Learning students will be able to:

  • participate in, and independently carry out, technological development and research, and apply scientific methods in solving complex problems
  • plan, execute and manage complex research and/or development tasks, and assume a professional responsibility for independently carrying out, potentially cross-disciplinary, collaborations
  • independently assume responsibility for own scientific development

Type of instruction

Academically supervised student-governed problem oriented project work



Name of examDADIU Game Production
Type of exam
Oral exam based on a project
Oral examination based on submitted project documentation
Permitted aids
With certain aids:
See semester description
AssessmentPassed/Not Passed
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleDADIU spilproduktion
Module codeMSNMEDM3222
Module typeProject
Duration1 semester
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module


Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyThe Technical Faculty of IT and Design