Objectives
The objective of the module is to let students use game research to design, develop, and evaluate an e.g. transformational, purposeful, serious game, or other notable genres. This module teaches both the conceptual and theoretical foundation, practical implementation, and methodological approaches for user evaluation of game design. Students must conduct in-depth research of a topic to be used in the game development process, and write a paper documenting the relevant research, methods, and findings. An essential focus of the course is not only to design the game, but also how to perform and document solid and advanced user evaluations. The course will also provide a theoretical foundation (definitions) and applied (how to measure) overview of concepts of e.g. motivation, flow, engagement, immersion, and gamification within a context of game research and development.
Students who complete the module will obtain:
Students who complete the module will be able to:
Students who complete the module will be able to:
Refer to the overview of instruction types listed in § 17.
Name of exam | Game Research and Development |
Type of exam | Oral exam based on a project |
ECTS | 5 |
Permitted aids | With certain aids:
See semester description |
Assessment | 7-point grading scale |
Type of grading | Internal examination |
Criteria of assessment | The criteria of assessment are stated in the Examination Policies and Procedures |
Danish title | Spil-forskning og -udvikling |
Module code | MSNMEDM2226 |
Module type | Course |
Duration | 1 semester |
Semester | Spring
|
ECTS | 5 |
Language of instruction | English |
Location of the lecture | Campus Aalborg, Campus Copenhagen |
Responsible for the module |
Study Board | Study Board of Media Technology |
Department | Department of Architecture, Design and Media Technology |
Faculty | The Technical Faculty of IT and Design |