Objectives
The objective of the module is to provide students with a strong foundation, and state-of-the-art competences in the area of Computer Graphics, with applications in graphics for games and interactive media. Game engines such as Unity and Unreal provide powerful real-time rendering and animation functionality, much of which standard developers might not be qualified to fully utilize. This module aims at providing students with the theoretical background and in-depth understanding of high-end rendering techniques, so as to enable them to utilize game engine rendering to its full potential, to choose the optimal approach to rendering challenges, and to design novel solutions to such challenges. The module will also introduce applications for media content creation and visual storytelling, such as real-time filmmaking, animation and virtual production techniques.
Students who complete the module will obtain:
Students who complete the module will be able to:
Students who complete the module will be able to:
Refer to the overview of instruction types listed in § 17.
Name of exam | Real-Time Computer Graphics |
Type of exam | Oral exam based on a project |
ECTS | 5 |
Permitted aids | With certain aids:
See semester description |
Assessment | 7-point grading scale |
Type of grading | Internal examination |
Criteria of assessment | The criteria of assessment are stated in the Examination Policies and Procedures |
Danish title | Realtids computergrafik |
Module code | MSNMEDM1223 |
Module type | Course |
Duration | 1 semester |
Semester | Autumn
|
ECTS | 5 |
Language of instruction | English |
Location of the lecture | Campus Aalborg, Campus Copenhagen |
Responsible for the module |
Study Board | Study Board of Media Technology |
Department | Department of Architecture, Design and Media Technology |
Faculty | The Technical Faculty of IT and Design |