Sensing Media - Games


Recommended prerequisite for participation in the module

BSc in Medialogy or equivalent

Content, progress and pedagogy of the module


Investigate the chosen specialisation from a formal perspective, with a focus on one or more of the following: 1) exploiting the possibilities and/or limitations offered by the perceptual system, 2) exploring the functioning of a particular cognitive process, 3) constructing an application or a part of an application in the chosen specialisation, or 4) analyzing and evaluating the developed application demonstrating how it supports, relies on, or exploits specific modalities or features of the perceptual system.
Additionally, students are required to work according to a scientific method and to report results in scientific forms, such as papers and posters.

Learning objectives


Students who complete the module will gain the following qualifications:

  • Must be able to understand game design principles
  • Must be able to understand central issues related to the human perceptual system (including sensation, perception and cognition)


Students who complete the module will gain the following qualifications:

  • Must be able to measure, analyse, and evaluate the user experience in games or play
  • Produce a project report according to norms of the area, take into consideration relevant literature, apply correct terminology and convey the research-based foundation, problem and results of the project orally and in writing in a coherent manner, including the relationship between the problem formulation, the project’s realization and its conclusions
  • Evaluate and select relevant literature, scientific methods and models and other tools for application in the project work, and evaluate the project’s problem area in a relevant scientific context


Students who complete the module will gain the following qualifications:

  • Must be able to apply an understanding of the possibilities and limitations of the human perceptual system to the evaluation of a game or playware
  • Must be able to communicate, discuss, and evaluate research-based knowledge in the area of games and playware in the formats of a scientific paper and a poster, and in the format of a 15 minute conference presentation
  • Plan, execute and manage complex research and/or development tasks, and assume a professional responsibility for carrying out, potentially cross-disciplinary, collaborations
  • Assume responsibility for own scientific development and specialization

Type of instruction

Academically supervised student-governed problem oriented project work



Name of examSensing Media - Games
Type of exam
Oral exam based on a project
Oral exam based on a scientific paper written in English and a media-technological product, an AVproduction illustrating and summarizing the project, a poster in English, and edited worksheets/portfolio documenting project details.
Permitted aids
With certain aids:
See semester description
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleSansning af medier - spil
Module codeMSNMEDM1201
Module typeProject
Duration1 semester
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module


Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyThe Technical Faculty of IT and Design