Real-time Interfaces and Interactions


Content, progress and pedagogy of the module

Real-time Interfaces and Interactions is a course module offering the students opportunities to investigate technologies addressing different modalities that are commonly associated with creation of integrated multimodal interactive systems. The course is built upon the previous five semesters to augment foundational knowledge, skills and competences needed to achieve integration of technologies and evaluation methods.

Learning objectives


Students who complete the module will obtain the following qualifications:

  • Understanding of the state-of-the-art in the field of alternative input and output technologies for uni- and multimodal applications (application)
  • Understanding of visualization techniques such as virtual or augmented reality (application)
  • Understanding of sound design methods and real-time audio processing techniques such as interactive auralization and sonification (application)
  • Understanding of the measurement and analysis of physiological data via sensors detecting signals present in the human body for techniques such as affective computing
  • Understanding of haptic interfaces, theory and implementation of haptic feedback systems using vibrotactile stimulation
  • Understanding adaptive systems which change behaviour according to user input within a session
  • Understanding of iterative design processes as used in the design of real-time interfaces and multimodal interactive systems


Students who complete the module will obtain the following qualifications:

  • Ability to synthesise new interface components of responsive Human-Computer Interaction systems, and log data from users and/or their interactions for data analysis
  • Ability to scientifically analyse and argue with theoretical and methodological justification to demonstrate understanding of related research/work in the current scientific discourse
  • Ability to apply real-time sensor inputs in the design of an interactive media product
  • Ability to synthesise and apply contextual understanding and knowledge related to human factors in the design of novel interfaces
  • Ability to apply theories, techniques and methods for the design and implementation of systems which can adapt to human needs and level of expertise


Students who complete the module will obtain the following qualifications:

  • Ability to synthesise knowledge and understanding regarding previous research and current trends concerning interactive media systems
  • Ability to apply such knowledge, understanding and skills toward creation of new interfaces and interactive systems that function in real-time (low latency response)

Type of instruction

Refer to the overview of instruction types listed in § 17. The types of instruction for this course are decided in accordance with the current Joint Programme Regulations and directions are decided and given by the Study Board for Media Technology.


Prerequisite for enrollment for the exam

  • Handing in of written assignments or the like
  • Completion of certain – or all – study activities


Name of examReal-time Interfaces and Interactions
Type of exam
Written or oral exam
Note that if admittance to the exam or parts of the assessment is to be based on written work or exercises, a deadline is stipulated for when the work must be handed in.
Permitted aids
With certain aids:
See semester description
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleRealtids interfaces og interaktioner
Module codeMSNMEDB6174
Module typeCourse
Duration1 semester
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module


Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyThe Technical Faculty of IT and Design