The module examines game cultures and gamification as an important aspect of modern culture and human interaction. The program deals with the questions of analysis, design and application of games from user and culturally focused perspectives. The course provides an introduction to the methodology and latest developments in the area of game studies focusing on the approaches relevant to culture and media studies.
In this module students will acquire:
Knowledge:
In this module students will acquire:
Skills
In this module students will acquire:
Competencies
Name of exam | Game Culture and Gamification |
Type of exam | Written and oral exam |
ECTS | 10 |
Assessment | 7-point grading scale |
Type of grading | Internal examination |
Criteria of assessment | The criteria of assessment are stated in the Examination Policies and Procedures |
Danish title | Spilkultur og gamification |
Module code | KAMAC201510 |
Module type | Course |
Duration | 1 semester |
Semester | Autumn
|
ECTS | 10 |
Language of instruction | English |
Location of the lecture | Other location |
Responsible for the module |
Education owner | Master of Arts in Media Arts Cultures |
Study Board | Study Board of Art, Health and Technology |
Department | Department of Communication and Psychology |
Faculty | Faculty of Social Sciences and Humanities |