Interaction Design


Content, progress and pedagogy of the module

Learning objectives


  • The iterative process of interaction design (different life cycle models) (application)
  • User centered methods for design (application)
  • Methods for user tests (application)
  • Conceptualizing interaction (understanding)
  • Characterize users and their needs, preferences and capabilities (understanding)
  • Conceptual design and using prototypes in design (application)
  • Data gathering (application)
  • Data analysis and interpretation: (application)
    • Qualitative (identifying recurring patterns and themes, categorizing data, looking for critical incidence etc.)
    • Quantative analysis including basic descriptive statistics, measures of central tendency (mean, median and mode) and variability (standard deviation and variance)
  • Graphical data representation (knowledge)
  • Physical computing (i.e., designing interfaces which go beyond the traditional graphical user interfaces) from a designer perspective (understanding)
  • The concept of designing and building lo-fi and hi-fi prototypes as an integral part of the interative design process and to evaluate these in user tests (understand/apply)
  • Applying usability test design of goals and principles such as user friendliness, learnability, likeability, sociability, playability etc. using both:
    • Empirical methods (focus group, questionnaires, interviews, observation, case studies, field studies etc.)
    • Theoretical methods (cognitive walkthroughs, task analysis, heuristic evaluation etc.)
  • Understanding techniques processes and issues involved in creating successful physical and virtual interfaces
  • Understanding and applying principles and goals for the interaction design of physical and virtual interfaces: Affordances, constraints, mapping, causality, feedback, modes etc.


  • Design (apply) solutions to simple interaction design related problems, including uses in the process
  • Understanding and applying how to perform user evaluations
  • Ability to demonstrate (application) the concept behind their interface design through conceptual models and sensor data mapping


  • Analyse needs of different target groups
  • Compare different user-centred evaluation methods, on a level to decide which of them are applicable and suitable for certain evaluations. Apply and evaluate selected user-centered evaluation methods
  • Apply the iterative method for interaction design

Type of instruction

See the general description of the types of instruction described in ยง 17.



Name of examInteraction Design
Type of exam
Written or oral exam
AssessmentPassed/Not Passed
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleInteraktionsdesign
Module codeESNITCB2K1F
Module typeCourse
Duration1 semester
Language of instructionDanish
Empty-place SchemeYes
Location of the lectureCampus Aalborg
Responsible for the module


Education ownerBachelor of Science (BSc) in Engineering (Engineering Psychology )
Study BoardStudy Board of Electronics and IT
DepartmentDepartment of Electronic Systems
FacultyThe Technical Faculty of IT and Design