Interaction Design 6: User Experience

2024/2025

Content, progress and pedagogy of the module

Disclaimer.
This is an English translation of the module. In case of discrepancy between the translation and the Danish version, the Danish version of the module is valid.

PURPOSE
The course aims to provide the student with knowledge of the user experience aspect of an interaction design, provide knowledge of forms of interaction that particularly prioritize this aspect, and introduce techniques that support interaction design processes with a special focus on user experience. The aim of the module is that the student will be able to create interaction designs with special focus on emotional, meaning-forming and value-creating aspects of the way a user subjectively experiences the design and interaction with a product or system.

Learning objectives

Knowledge

  • must acquire knowledge of design principles and guidelines for user experience design, e.g. expressive and persuasive interfaces, anthropomorphism and zoomorphism
  • must gain insight into theoretical models of feeling and experience, e.g. emotional design, pleasure, or technology as experience the models
  • must acquire knowledge of techniques for focusing on, developing and communicating the design of user experience, e.g. cultural probes and acting-out, sketching, picture scenarios, and personas
  • must gain knowledge of opportunities and challenges in connection with the assessment of user experience in an interaction design, including techniques for evaluation in the field
  • must gain knowledge of interaction design situations where the user experience aspect is particularly relevant, e.g. domestic computing, affective computing, social computing, product design, online shopping, learning, and computer games

Skills

  • must be able to account accurately for key design principles, guidelines, theories and models for user experience design
  • must be able to use techniques such as cultural probes, acting-out, sketching, picture scenarios and personas to design and communicate user experiences
  • must be able to use techniques for systematic assessment of user experience in an interaction design

Competences

must be able to apply and reflect on relevant theory, principles and techniques in an interaction design process where the focus is on user experience

Type of instruction

The teaching is organized in accordance with the general teaching methods for the education, cf. section 17.

Extent and expected workload

The student is expected to spend 27.5 hours per ECTS, which for this activity means 137.5 hours.

Exam

Exams

Name of examInteraction Design 6: User Experience
Type of exam
Written or oral exam
ECTS5
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Additional information

Contact: Study Board for Computer Science via cs-sn@cs.aau.dk or 9940 8854

Facts about the module

Danish titleInteraktionsdesign 6: User Experience
Module codeDSNIXDB602
Module typeCourse
Duration1 semester
SemesterSpring
ECTS5
Language of instructionEnglish
Empty-place SchemeYes
Location of the lectureCampus Aalborg
Responsible for the module

Organisation

Education ownerBachelor of Science (BSc) in Interaction Design
Study BoardStudy Board of Computer Science
DepartmentDepartment of Computer Science
FacultyThe Technical Faculty of IT and Design