Interactive Physical Design

2024/2025

Content, progress and pedagogy of the module

Disclaimer.
This is an English translation of the module. In case of discrepancy between the translation and the Danish version, the Danish version of the module is valid.

PURPOSE
The purpose of the project module is to introduce students to the development of interactive physical products that can make everyday or working life easier in various ways, such as robots and products with built-in intelligence including movement, simple electronic control, interface and mechanical solutions are integrated as part of its functionality and aesthetics. The project is focused on working with an original, innovative solution at a balanced technical-aesthetic level, where experiences from the course modules are integrated into concept development or detailing of the project. The topic of the project could be the design of kitchen equipment, dispensers, garden tools, personal aids or toys. Emphasis is placed on the interplay between an investigative, testing and reflective methodology and an iterative process.

Learning objectives

Knowledge

  • must be able to demonstrate knowledge of limitations and possibilities in the design and construction of an interactive physical product, including technical as well as design and interaction aspects

Skills

  • must be able to specify opportunities, limitations and visions for interactive physical products for areas with applications for private or professional use.
     
  • must be able to establish a development process where modeling, testing and reflection via visual and functional models for interactive physical solutions and their application are part of a dynamic iterative process.

Competences

  • must be able to develop proposals for an interactive physical product for solving or supporting common problems and functions in relation to human needs and interaction.
  • must be able to communicate a solution for an interactive physical product, where function, technique and aesthetics are made probable using design-relevant media and methods, as well as convey intention, process and applied methods and tools in reporting format.

Type of instruction

Project work

Extent and expected workload

The student is expected to spend 30 hours per ECTS, which for this activity means 450 hours.

Exam

Exams

Name of examInteractive Physical Design
Type of exam
Oral exam based on a project
ECTS15
Assessment7-point grading scale
Type of gradingExternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Additional information

Contact: Study Board for Computer Science via cs-sn@cs.aau.dk or 9940 8854

Facts about the module

Danish titleInteraktivt fysisk design
Module codeDSNIXDB410
Module typeProject
Duration1 semester
SemesterSpring
ECTS15
Language of instructionDanish and English
Empty-place SchemeYes
Location of the lectureCampus Aalborg
Responsible for the module

Organisation

Education ownerBachelor of Science (BSc) in Interaction Design
Study BoardStudy Board of Computer Science
DepartmentDepartment of Computer Science
FacultyThe Technical Faculty of IT and Design