Interaction design 2: Functional and Graphical Design

2024/2025

Content, progress and pedagogy of the module

Disclaimer.
This is an English translation of the module. In case of discrepancy between the translation and the Danish version, the Danish version of the module is valid.

PURPOSE
The module aims to provide the student with knowledge of design principles and guidelines for functional design, including knowledge of gestalt laws, knowledge of human cognition, such as human memory and perception, the importance of cognition for the use of IT systems. The course also provides knowledge of principles and guidelines for graphic design as well as tool support for its design. In addition, prototyping is introduced as a technique in an interaction process, where the student becomes able to design a user interface, where functional and graphic design principles and guidelines are utilized.

Learning objectives

Knowledge

  • must acquire knowledge of design principles and guidelines for functional design of IT systems, e.g. gestalt laws and their relation to user interfaces, human cognition, attention, perception and memory
     
  • must acquire knowledge of design principles and guidelines for graphic design of IT systems
     
  • must gain knowledge of different types of prototypes - for example Hi-Fi or Lo-Fi prototypes
     
  • must know the roles of prototypes in an interaction design process

Skills

  • must be able to explain and apply key design principles and guidelines for functional design
     
  • must be able to explain and apply key design principles and guidelines for graphic design
     
  • must be able to carry out a prototyping process with focus on functional and graphic design of the user interface

Competences

  • must be able to argue for choice of functional and graphic design in an interaction design process based on prototyping

Type of instruction

The teaching is organized in accordance with the general teaching methods for the education, cf. section 17.

Extent and expected workload

The student is expected to spend 30 hours per ECTS, which for this activity means 150 hours.

Exam

Exams

Name of examInteraction design 2: Functional and Graphical Design
Type of exam
Written or oral exam
ECTS5
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Additional information

Contact: Study Board for Computer Science via cs-sn@cs.aau.dk or 9940 8854

Facts about the module

Danish titleInteraktionsdesign 2: funktionelt og grafisk design
Module codeDSNIXDB211
Module typeCourse
Duration1 semester
SemesterSpring
ECTS5
Language of instructionDanish
Empty-place SchemeYes
Location of the lectureCampus Aalborg
Responsible for the module

Organisation

Education ownerBachelor of Science (BSc) in Interaction Design
Study BoardStudy Board of Computer Science
DepartmentDepartment of Computer Science
FacultyThe Technical Faculty of IT and Design