Sound and Music Innovation

2023/2024

Content, progress and pedagogy of the module

Explore the field of sonic interaction design with a focus on one of the following applications: 1) Interactive product sound design, 2) sonic interactions in arts, 3) interactive sonification.

Perform an evaluation of the perceptual and/or cognitive aspects of sonic interactions from a human centered perspective.

Learning objectives

Knowledge

Students who complete the module will gain knowledge as follows:

  • Must be able to understand the discipline of sonic interaction design
  • Must be able to understand action-perception relationships within sonic interaction and sonification
  • Must be able to understand principles of embodied music perception, cognition and action

Skills

Students who complete the module will gain skills as follows:

  • Must be able to apply the acquired knowledge to the design of a system where interactive sound plays a salient role, being either in an artistic context, in the field of interactive product sound design, or in the field of interactive sonification
  • Must be able to apply knowledge in human sound perception and cognition to the evaluation of the proposed solution
  • Produce a project report according to norms of the area, take into consideration relevant literature, apply correct terminology and convey the research-based foundation, problem and results of the project orally and in writing in a coherent manner, including the relationship between the problem formulation, the project’s realization and its conclusions
  • Evaluate and select relevant literature, scientific methods and models and other tools for application in the project work, and evaluate the project’s problem area in a relevant scientific context

Competences

Students who complete the module will gain competences as follows:

  • Must be able to evaluate the proposed application from a human centered perspective, and synthesize it to produce new knowledge and solutions
  • Plan, execute and manage complex research and/or development tasks, and assume a professional responsibility for carrying out, potentially cross-disciplinary, collaborations
  • Assume responsibility for own scientific development and specialization

Type of instruction

Academically supervised student-governed problem oriented project work.

Exam

Prerequisite for enrollment for the exam

  • An approved PBL competency profile is a prerequisite for participation in the project exam

Exams

Name of examSound and Music Innovation
Type of exam
Oral exam based on a project
The project documentation is comprised of:
1) a written project report, 2) a media technological product 3) an AV-production, illustrating and summarising the project
ECTS20
Permitted aids
With certain aids:
Please see Semester Description.
Assessment7-point grading scale
Type of gradingExternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleInnovation i lyd og musik
Module codeMSNSMCM3221
Module typeProject
Duration1 semester
SemesterAutumn
ECTS20
Language of instructionEnglish
Location of the lectureCampus Copenhagen
Responsible for the module

Organisation

Education ownerMaster of Science (MSc) in Engineering (Sound and Music Computing)
Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyThe Technical Faculty of IT and Design