Objectives:
This course provides students with the foundational knowledge and practices in the design and development of games such as the social and economic context of gaming and game production, the game industry, formal and dramatic elements of games, system dynamics of games, iterative game design through playtesting, completeness and balance of games, and game technologies. It is a hands-on course in which the students are expected to create actual prototypes, evaluate and iteratively redesign them.
Students who complete the module will obtain the following qualifications:
Students who complete the module will obtain the following qualifications:
Students who complete the module will obtain the following qualifications:
Refer to the overview of instruction types listed in § 17. The types of instruction for this course are decided in accordance with the current Joint Programme Regulations and directions are decided and given by the Study Board for Media Technology.
Name of exam | Theory and Practice of Game Design and Development |
Type of exam | Written or oral exam
Note that if admittance to the exam or parts of the assessment is
to be based on written work or exercises, a deadline is stipulated
for when the work must be handed in. |
ECTS | 5 |
Permitted aids | With certain aids:
See semester description |
Assessment | 7-point grading scale |
Type of grading | Internal examination |
Criteria of assessment | The criteria of assessment are stated in the Examination Policies and Procedures |
Danish title | Teori og praksis af spildesign og -udvikling |
Module code | MSNMEDB6175 |
Module type | Course |
Duration | 1 semester |
Semester | Spring
|
ECTS | 5 |
Language of instruction | English |
Location of the lecture | Campus Aalborg, Campus Copenhagen |
Responsible for the module |
Study Board | Study Board of Media Technology |
Department | Department of Architecture, Design and Media Technology |
Faculty | The Technical Faculty of IT and Design |