Game Culture and Gamification

2023/2024

Content, progress and pedagogy of the module

The module examines game cultures and gamification as an important aspect of modern culture and human interaction. The program deals with the questions of analysis, design and application of games from user and culturally focused perspectives. The course provides an introduction to the methodology and latest developments in the area of game studies focusing on the approaches relevant to culture and media studies.

Learning objectives

Knowledge

In this module students will acquire:

Knowledge:

  • organized knowledge of the terminology, theory and methodology used in the field of game studies
  • identification of the latest developments in the area of game studies
  • knowledge and understanding of the basic methods of analyzing and interpreting video games.

Skills

In this module students will acquire:

Skills

  • ability to analyze and interpret video games as cultural and transmedia artifacts
  • ability to build arguments in the area of game studies.

Competences

In this module students will acquire:

Competencies

  • conduct self-assessment and understand the need for lifelong learning
  • to design and prioritize tasks required to complete an assignment defined by themselves or others.

Exam

Exams

Name of examGame Culture and Gamification
Type of exam
Written and oral exam
ECTS10
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleSpilkultur og gamification
Module codeKAMAC201510
Module typeCourse
Duration1 semester
SemesterAutumn
ECTS10
Language of instructionEnglish
Location of the lectureOther location
Responsible for the module

Organisation

Education ownerMaster of Arts in Media Arts Cultures
Study BoardStudy Board of Art, Health and Technology
DepartmentDepartment of Communication and Psychology
FacultyFaculty of Social Sciences and Humanities