This module focuses on the study of real-time interaction from two perspectives, conceptual and technological. Making music has always integrated the paradigm of rich and complex human creativity. The conceptual component of this course examines performance practices using advanced real-time technologies for interaction design and signal processing. From this perspective, the concepts of 'controller device', ‘synthesis/processing’ and 'mapping' are studied in depth. Musical context is a core focus in the class, including studying expert interaction, analyzing concepts such as playability, explorability, non-linearity, control, expressiveness and/or virtuosic interaction. The technical aspects of the course require studying and implementing both software (programming) and electronic transducers (sensor / actuator)-based designs for real-time interaction and performance. Different programming languages for signal processing and methods for interaction design are studied, as well as real-time communication protocols.
Students who complete this course must gain the following knowledge:
Students who complete this course must gain the following skills:
Students who complete this course must gain the following competencies:
Refer to the overview of instruction types listed in § 17.
|Name of exam||New Interfaces for Musical Expression|
|Type of exam|
Oral exam based on a project
With certain aids:Please see Semester Description.
|Assessment||7-point grading scale|
|Type of grading||Internal examination|
|Criteria of assessment||The criteria of assessment are stated in the Examination Policies and Procedures|
|Danish title||Nye interfaces for musikudtrykkelse|
|Language of instruction||English|
|Location of the lecture||Campus Copenhagen|
|Responsible for the module|
|Study Board||Study Board of Media Technology|
|Department||Department of Architecture, Design and Media Technology|
|Faculty||Technical Faculty of IT and Design|