Recommended prerequisite for participation in
the module
The module adds to the knowledge obtained in the 1st semester.
Content, progress and pedagogy of the
module
Explore the chosen specialisation from a formal perspective with
a focus on exploring the relationships between real and
artificially generated stimuli. Develop and evaluate an application
in the chosen specialisation investigating this issue in terms of
either: 1) emulating reality, 2) enhancing reality or virtuality,
or 3) transforming reality into novel forms of expression and
aesthetics.
Learning objectives
Knowledge
Students who complete the module will obtain the following
qualifications:
- Must be able to understand core elements in
current and emerging immersive-interactive technology systems
(e.g., mobile devices and platforms, augmented reality, game
consoles, affective computing, multimodal systems, virtual reality,
ambient intelligence, etc.)
- Must be able to analyse the principles and
challenges behind the design and integration of such systems
- Must be able to understand how to produce
and/or implement digital content and assets in such systems
- Must be able to understand on the concepts
behind virtuality (i.e.: mixed, augmented, virtual, simulated and
fictional worlds) in the process of delivering content in such
systems and platforms
Skills
Students who complete the module will obtain the following
qualifications:
- Must be able to synthesize emerging paradigms,
concepts, theories, tools, and technologies to create products with
a conscious and purposive relation to applicable concepts and
phenomena of the real world
- Produce a project report according to norms of the area, take
into consideration relevant literature, apply correct terminology
and convey the research-based foundation, problem and results of
the project orally and in writing in a coherent manner, including
the relationship between the problem formulation, the project’s
realization and its conclusions
- Evaluate and select relevant literature, scientific methods and
models and other tools for application in the project work, and
evaluate the project’s problem area in a relevant scientific
context
Competences
Students who complete the module will obtain the following
qualifications:
- Must be able to evaluate and select relevant
strategies, methods and theories for integrating
immersive-interactive systems and synthesize them to produce new
knowledge and solutions
- Must be able to synthesize considerations of
sustainability, social responsibility and ethical dimensions in the
design of such systems
- Plan, execute and manage complex research and/or development
tasks, and assume a professional responsibility for carrying out,
potentially cross-disciplinary, collaborations
- Assume responsibility for own scientific development and
specialization
Type of instruction
Academically supervised student-governed problem oriented
project work.
Exam
Prerequisite for enrollment for the exam
- An approved PBL competency profile is a prerequisite for
participation in the project exam
Exams
Name of exam | Mediating Reality |
Type of exam | Oral exam based on a project
Oral examination with external censor based on a written project
report and a media-technological product plus an A/V production
that illustrates and summarizes the project. |
ECTS | 15 |
Permitted aids | With certain aids:
See semester description |
Assessment | 7-point grading scale |
Type of grading | External examination |
Criteria of assessment | The criteria of assessment are stated in the Examination
Policies and Procedures |