The Academic Internship must have a scope that corresponds the ECTS load.
Objectives:
Develop and evaluate a novel system that uses concepts and technologies in the chosen specialisation with a focus on exploring 1) its commercial aspects, and/or 2) its socio-cultural implications, and/or 3) its use in generating scientific knowledge.
The purpose of this project module is to give the student the opportunity to acquire practical, real-world experience with developing media technological products within the context of a company or an organization. The development must be subject to relevant constraints and conditions of the real-world context.
Students who complete the module will obtain the following qualifications:
Students who complete the module will obtain the following qualifications:
Students who complete the module will obtain the following qualifications:
Academically supervised student-governed problem oriented project work.
Name of exam | Project Oriented Work in a Company – Games |
Type of exam | Oral exam based on a project
Oral examination on basis of a submitted Company Stay Report.
Assesment: pass/fail |
ECTS | 30 |
Permitted aids | With certain aids:
See semester description |
Assessment | Passed/Not Passed |
Type of grading | Internal examination |
Criteria of assessment | The criteria of assessment are stated in the Examination Policies and Procedures |
Danish title | Projektorienteret forløb I en virksomhed – spil |
Module code | MSNMGAM3174 |
Module type | Project |
Duration | 1 semester |
Semester | Autumn
|
ECTS | 30 |
Language of instruction | English |
Location of the lecture | Campus Aalborg, Campus Copenhagen, Campus Esbjerg |
Responsible for the module |
Study Board | Study Board of Media Technology |
Department | Department of Architecture, Design and Media Technology |
Faculty | The Technical Faculty of IT and Design |