Sensing Media - Computer Graphics

2022/2023

Recommended prerequisite for participation in the module

BSc in Medialogy or equivalent

Content, progress and pedagogy of the module

Objectives:

Investigate the chosen specialization from a formal perspective, with a focus on one or more of the following: 1) exploiting the possibilities and/or limitations offered by the perceptual system, 2) exploring the functioning of a particular cognitive process, 3) constructing an application or a part of an application in the chosen specialization, or 4) analyzing and evaluating the developed application demonstrating how it supports, relies on, or exploits specific modalities or features of the perceptual system.

Additionally, students are required to work according to a scientific method and to report results in scientific forms, such as papers and posters.

Learning objectives

Knowledge

Students who complete the module will gain the following qualifications:

  • Must be able to understand the core elements in computer graphics in terms of 3D geometry modelling and representation, surface material properties, and illumination conditions and relevant models for these

  • Must be able to understand the principles in real-time (accelerated) and/or non-real-time (ray traced) computer graphics

  • Must be able to understand central issues relating to the human visual system (sensation, perception and cognition)

Skills

Students who complete the module will gain the following qualifications:

  • Must be able to apply a graphics API such as OpenGL, a rendering package, or a game engine to design and implement a system which uses computer graphics as output modality

  • Produce a project report according to norms of the area, take into consideration relevant literature, apply correct terminology and convey the research-based foundation, problem and results of the project orally and in writing in a coherent manner, including the relationship between the problem formulation, the project’s realization and its conclusions

  • Evaluate and select relevant literature, scientific methods and models and other tools for application in the project work, and evaluate the project’s problem area in a relevant scientific context

     

Competences

Students who complete the module will gain the following qualifications:

  • Must be able to apply an understanding of the affordances and the limitations in the human visual system in the design of a computer graphics based solution, or in the evaluation of such a system

  • Must be able to synthesize relevant computer graphics theory, techniques and tools to produce new knowledge and/or solutions

  • Must be able to communicate, discuss and evaluate research-based knowledge in the area of 3D computer graphics in the formats of a scientific paper and a poster, and in the format of a 15 minute conference presentation

  • Plan, execute and manage complex research and/or development tasks, and assume a professional responsibility for carrying out, potentially cross-disciplinary, collaborations
  • Assume responsibility for own scientific development and specialization

Type of instruction

Academically supervised student-governed problem oriented project work

Exam

Exams

Name of examSensing Media - Computer Graphics
Type of exam
Oral exam based on a project
Oral exam based on a scientific paper written in English and a mediatechnological product, an AVproduction illustrating and summarizing the project, a poster in English, and edited worksheets/portfolio documenting project details.
ECTS15
Permitted aids
With certain aids:
See semester description
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleSansning af medier - computergrafik
Module codeMSNMEDM1202
Module typeProject
Duration1 semester
SemesterAutumn
ECTS15
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module

Organisation

Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyThe Technical Faculty of IT and Design