Objectives:
Investigate the chosen specialization from a formal perspective, with a focus on one or more of the following: 1) exploiting the possibilities and/or limitations offered by the perceptual system, 2) exploring the functioning of a particular cognitive process, 3) constructing an application or a part of an application in the chosen specialization, or 4) analyzing and evaluating the developed application demonstrating how it supports, relies on, or exploits specific modalities or features of the perceptual system.
Additionally, students are required to work according to a scientific method and to report results in scientific forms, such as papers and posters.
Students who complete the module will gain the following qualifications:
Must be able to understand the core elements in computer graphics in terms of 3D geometry modelling and representation, surface material properties, and illumination conditions and relevant models for these
Must be able to understand the principles in real-time (accelerated) and/or non-real-time (ray traced) computer graphics
Must be able to understand central issues relating to the human visual system (sensation, perception and cognition)
Students who complete the module will gain the following qualifications:
Must be able to apply a graphics API such as OpenGL, a rendering package, or a game engine to design and implement a system which uses computer graphics as output modality
Produce a project report according to norms of the area, take into consideration relevant literature, apply correct terminology and convey the research-based foundation, problem and results of the project orally and in writing in a coherent manner, including the relationship between the problem formulation, the project’s realization and its conclusions
Students who complete the module will gain the following qualifications:
Must be able to apply an understanding of the affordances and the limitations in the human visual system in the design of a computer graphics based solution, or in the evaluation of such a system
Must be able to synthesize relevant computer graphics theory, techniques and tools to produce new knowledge and/or solutions
Must be able to communicate, discuss and evaluate research-based knowledge in the area of 3D computer graphics in the formats of a scientific paper and a poster, and in the format of a 15 minute conference presentation
Academically supervised student-governed problem oriented project work
Name of exam | Sensing Media - Computer Graphics |
Type of exam | Oral exam based on a project
Oral exam based on a scientific paper written in English and a
mediatechnological product, an AVproduction illustrating and
summarizing the project, a poster in English, and edited
worksheets/portfolio documenting project details. |
ECTS | 15 |
Permitted aids | With certain aids:
See semester description |
Assessment | 7-point grading scale |
Type of grading | Internal examination |
Criteria of assessment | The criteria of assessment are stated in the Examination Policies and Procedures |
Danish title | Sansning af medier - computergrafik |
Module code | MSNMEDM1202 |
Module type | Project |
Duration | 1 semester |
Semester | Autumn
|
ECTS | 15 |
Language of instruction | English |
Location of the lecture | Campus Aalborg, Campus Copenhagen |
Responsible for the module |
Study Board | Study Board of Media Technology |
Department | Department of Architecture, Design and Media Technology |
Faculty | The Technical Faculty of IT and Design |