BSc Project (Interactive Systems Design)


Recommended prerequisite for participation in the module

All previous semesters (projects and course-modules) must have been passed
(1st to 5th semester)

Content, progress and pedagogy of the module


Interactive Systems Design is a core element of Medialogy. The goal of the Medialogy 6th semester project module is for students to use the acquired knowledge, skills and competences from previous semesters and combined with what is learnt in this semester how to create their final bachelor project. Concerning design, analysis and evaluation, the final semester demands an advanced theoretical, methodological and reflective thinking.

Learning objectives


Students who complete the module will obtain the following qualifications:

  • Understanding of emerging technologies when designing interactive media (synthesis)
  • Understanding of theories and methods for processing of sensory input, synthesising of outputs (sounds, graphics, touch) and design rules and concepts of software systems (application)
  • Understanding of societal contexts of a Medialogy application (analysis)
  • Understanding of the ‘vocabularies’ of specialized Medialogy disciplines to be able to communicate ideas and processes to experts (synthesis)
  • Knowledge of principles for designing, realizing, analysing and evaluating an interactive media product (evaluation)
  • Synthesis of methodological consideration to describe the theoretical and empirical foundation of the project
  • Understanding of theories of interactive systems design (application areas can be, e.g., a game, an art installation, an edutainment system, a rehabilitation system or a different service to the public) (application)


Students who complete the module will obtain the following qualifications:

  • Ability to analyse previous research, theories and current trends concerning interactive and converging media
  • Ability to use such an analysis to synthesise an interactive media system involving auditory, visual and/or haptic feedback and alternative input devices (i.e., computer vision or tangible interfaces)
  • Ability to synthesise learned theories and methods in the design and implementation of an interactive media application
  • Ability to synthesise scientific methods in the investigation of previous research in the related field of interest
  • Ability to discuss the developed system with both end users and peers/professional experts (evaluation)
  • Ability to plan, design and perform and evaluate systematic test(s) of the media-technological artefact from a human-centered and/or system-based perspective wherever applicable in the specific context of the interactive system (analysis)
  • Ability to implement and discuss feasibility, design requirement specifications and sustainability of the developed interface (evaluation). Furthermore feasibility should not be limited to economic considerations such as cost/benefit, but go beyond and include e.g., societal, political and technological impact-factors
  • Must be able to discuss/assess the quality of the solution(s) of the project in a wider context (evaluation)


Students who complete the module will obtain the following qualifications:

  • Generalize the gained experiences with managing the bachelor project and put them into perspective of the future course of study (evaluation)
  • Ability to synthesise knowledge, methods, theories and techniques concerning a problem centered around an interactive system
  • Must have competencies in combining a wide range of technologies, such as auditory and visual displays, input- and output devices, network and communication protocols in order to realize advanced and non-trivial applications and solutions (synthesis)
  • Ability to collaborate with industry professionals, e.g., game designers, interaction designers, designers of interfaces for children and the disabled, GUI designers, in order to participate in the design and implementation of an interactive media product (evaluation)
  • Ability to synthesise knowledge in various forms of documentation, e.g., written, oral presentations, A/V productions, portfolio and prototypes
  • Ability to communicate and present the project applying scientific-based descriptions of aspects such as design, construction, analysis and evaluation of an interactive media including consideration of human factors (evaluation)
  • Reflect on the possible ethical perspective of the interactive system, the science behind and discuss implications of a responsible professional practice (analysis)
  • Must have competencies in comparing and assessing the potential of different technologies, methods and approaches in order to make the proper design choices for optimum functionality (synthesis)
  • Must show command of the knowledge, skills and competencies acquired in the semesters 1-5 at least to the level of learning as described for the individual respective courses and project modules

Type of instruction

Academically supervised student-governed problem oriented project work.



Name of examBSc Project (Interactive Systems Design)
Type of exam
Oral exam based on a project
In accordance with the current Framework Provisions and directions on examination from the Study Board for Media Technology:

Oral group examination with external censor based on:
• a written project report
• a media-technological artefact
• an A/V production that illustrates and summarizes the project

The assessment is performed in accordance with the 7-point grading scale.
Permitted aids
With certain aids:
See semester description
Assessment7-point grading scale
Type of gradingExternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleBachelorprojekt (Design af interaktive systemer)
Module codeMSNMEDB6141
Module typeProject
Duration1 semester
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module


Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyThe Technical Faculty of IT and Design