Human-Computer Interaction


Recommended prerequisite for participation in the module

1st semester or similar

Content, progress and pedagogy of the module


After completing the project module the student shall be able to demonstrate knowledge, skills and competencies in how to design, develop and evaluate an artefact, such as a desktop or a mobile application, using a user-centred approach. The students shall develop their theoretical and methodological skills by designing an application complete with a user interface. They shall examine new modalities for individual and/or group perception, action and experience. With the aim of delivering unified experiences and/or new forms of perception/action, the students foster key competences in using development and design processes for creating media-technological artefacts and in working with requirements specifications developed from user needs. While pursuing this aim, they will be able to apply their knowledge and skills in mathematics, programming and interaction design.


As specified by the Study Board for Media Technology, a sub-theme description is formulated in connection with the project. In connection with the project a minimum of five related seminars /lectures are offered.

Learning objectives


Students who complete the project module will be able to:

  • Describe new forms of interaction with the real world, data sources, and/or physical/virtual models (understanding)
  • Explain how human computer confluence can enhance the foundations for future applications of societal value (understanding)
  • Explain the methods for planning and developing an IT application (understanding)
  • Explain the iterative nature of interaction design (understanding)


Students who complete the project module will be able to:

  • Apply a human centred design approach in the context of use, design, development and evaluation of a new interface (understanding)
  • Design, plan, organize and conduct a user needs study of a target group (synthesis)
  • Analyse how a chosen target group interacts in a real world context of use with similar media products or artefacts and apply this to novel designs through, e.g., scenarios and storyboards, and later with early prototypes
  • Apply methods, tools and theories to allow people to explore and augment human interaction capabilities and awareness in action and interaction

  • Synthesise technical requirement specifications as a basis for developing a media technology project
  • Design and implement a simple artefact based on fundamental object-oriented programming (OOP) strategies, models and development environments (application)
  • Prepare and perform standardized testing of an artefact with the target user group (not a convenience sample) or domain experts and analyse and discuss the findings (application)


Students who complete the project module will be able to:

  • Apply the gained experiences with project management to the future course of study (evaluation)
  • Evaluate the ethical perspective of engineering and science and discuss implications of a responsible professional practice (analysis)
  • Explain basic quantitative results with descriptive statistics in writing and in figures (application)

Type of instruction

Academically supervised student-governed problem oriented project work.

Furthermore the Study Board for Media Technology wishes to note for implementation that the students will get support to identify, analyse and assess relevant contextual perspectives by attending “Problem Based Learning in Science, Technology and Society” (STS) seminars, receiving comments on papers and feedback at group meetings. This will be facilitated or achieved through co-supervision from STS experts.



Name of examHuman-Computer Interaction
Type of exam
Oral exam based on a project
In accordance with the current Framework Provisions and directions on examination from the Study Board for Media Technology:

Oral group examination with external censor based on:
• a written project report
• a media-technological artefact
• evidence of design activities and their evolution (e.g., sketchbooks or portfolios)
• a written P2 process analysis
• an A/V production that illustrates and summarizes the project

The assessment is performed in accordance with the 7-point grading scale.
Permitted aids
With certain aids:
see semester description
Assessment7-point grading scale
Type of gradingExternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleMenneske-Computer Interaktion
Module codeMSNMEDB2141
Module typeProject
Duration1 semester
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module


Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyThe Technical Faculty of IT and Design