Mediating Reality - Computer Graphics

2022/2023

Recommended prerequisite for participation in the module

The module adds to the knowledge obtained in the 1st semester.

Content, progress and pedagogy of the module

Objectives:  

Explore the chosen specialisation from a formal perspective with a focus on exploring the relationships between real and artificially generated stimuli. Develop and evaluate an application in the chosen specialisation investigating this issue in terms of either: 1) emulating reality, 2) enhancing reality or virtuality, or 3) transforming reality into novel forms of expression and aesthetics.

Learning objectives

Knowledge

Students who complete the module will obtain the following qualifications:

  • Must be able to understand core elements in computer graphics in terms of fundamental radiometric/photometric concepts, and advanced modelling and animation techniques
  • Must be able to understand principles of modelling and animation of 3D computer graphics content
  • Must be able to understand how some of the models applied in computer graphics relate to the real physical world

Skills

Students who complete the module will obtain the following qualifications:

  • Must be able to apply computer graphics related concepts, tools, and technologies to create products with a conscious and purposive relation to applicable concepts and phenomena of the real world
  • Produce a project report according to norms of the area, take into consideration relevant literature, apply correct terminology and convey the research-based foundation, problem and results of the project orally and in writing in a coherent manner, including the relationship between the problem formulation, the project’s realization and its conclusions
  • Evaluate and select relevant literature, scientific methods and models and other tools for application in the project work, and evaluate the project’s problem area in a relevant scientific context

Competences

Students who complete the module will obtain the following qualifications:

  • Must be able to evaluate and select relevant computer graphics theories, methods, and tools, and synthesize them to produce new knowledge and solutions
  • Plan, execute and manage complex research and/or development tasks, and assume a professional responsibility for carrying out, potentially cross-disciplinary, collaborations
  • Assume responsibility for own scientific development and specialization

Type of instruction

Academically supervised student-governed problem oriented project work.

Exam

Prerequisite for enrollment for the exam

  • An approved PBL competency profile is a prerequisite for participation in the project exam

Exams

Name of examMediating Reality - Computer Graphics
Type of exam
Oral exam based on a project
Oral examination based on a written project report and a media-technological product plus an A/V production that illustrates and summarizes the project.
ECTS15
Permitted aids
With certain aids:
See semester description
Assessment7-point grading scale
Type of gradingExternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleMediering af virkeligheden - computergrafik
Module codeMSNMCGM2201
Module typeProject
Duration1 semester
SemesterSpring
ECTS15
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module

Organisation

Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyThe Technical Faculty of IT and Design