The module introduces various dramaturgies in relation to ludic events and participatory artefacts. Furthermore, the module introduces mobile technologies and their usage in play-based participatory event design.
Courses:
In connection with the module, courses may be offered within the following areas:
During this module, students should acquire:
Basic knowledge about
Skills in
Competencies in
Groups in relation to course activities.
Name of exam | Play and Event |
Type of exam | Active participation/continuous evaluation
Active participation in the module’s series of lectures and other
course related activities is required. Active participation is
defined as reading of set literature, 80 % attendance of the
module’s series of lectures and other course related activities,
contribution to the module’s discussion sessions through
presentations and active participation in discussions as well as
hand in of all assignments.
If a student does not meet the requirements for active participation, the following re-exam is conducted: Internal written exam in the module “Play and Event”. Hand in: Individual. The examination is a free assignment. For the exam students are required to produce a play-based artefact or event and hand in a reflective report. Number of pages: the written work must not exceed 10 pages. The assignment will be evaluated by the examiner. |
ECTS | 5 |
Assessment | Passed/Not Passed |
Type of grading | Internal examination |
Criteria of assessment | The criteria of assessment are stated in the Examination Policies and Procedures |
Danish title | Play og Event |
Module code | KOTBA20VM02 |
Module type | Course |
Duration | 1 semester |
Semester | Spring
4. semester |
ECTS | 5 |
Language of instruction | English |
Location of the lecture | Campus Aalborg |
Responsible for the module |
Study Board | Study Board of Art, Health and Technology |
Department | Department of Communication and Psychology |
Faculty | Faculty of Social Sciences and Humanities |