Play and Event


Content, progress and pedagogy of the module

The module introduces various dramaturgies in relation to ludic events and participatory artefacts. Furthermore, the module introduces mobile technologies and their usage in play-based participatory event design.


In connection with the module, courses may be offered within the following areas:

  • Play and Event

Learning objectives


During this module, students should acquire:

Basic knowledge about

  • basic theories and dramaturgies of play-based design and events
  • experiences and events as cultural phenomenon
  • various mobile technologies and their usage in ludic artefacts and events.


Skills in

  • conceptualize and formulate a relevant arts-based research problem or field of investigation
  • creating concepts for artistic research experiments
  • applying evaluation criteria as part of arts-based research
  • employing methods of practical planning, realization, and evaluation of arts-based research projects.


Competencies in

  • designing, implementing, and reflecting on ludic artefacts and events
  • identifying and reflecting on ludic strategies for participant involvement within other fields

Type of instruction

Groups in relation to course activities.



Name of examPlay and Event
Type of exam
Active participation/continuous evaluation
Active participation in the module’s series of lectures and other course related activities is required. Active participation is defined as reading of set literature, 80 % attendance of the module’s series of lectures and other course related activities, contribution to the module’s discussion sessions through presentations and active participation in discussions as well as hand in of all assignments.

If a student does not meet the requirements for active participation, the following re-exam is conducted:

Internal written exam in the module “Play and Event”.
Hand in: Individual.
The examination is a free assignment. For the exam students are required to produce a play-based artefact or event and hand in a reflective report.
Number of pages: the written work must not exceed 10 pages.
The assignment will be evaluated by the examiner.
AssessmentPassed/Not Passed
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titlePlay og Event
Module codeKOTBA20VM02
Module typeCourse
Duration1 semester
4. semester
Language of instructionEnglish
Location of the lectureCampus Aalborg
Responsible for the module


Study BoardStudy Board of Art, Health and Technology
DepartmentDepartment of Communication and Psychology
FacultyFaculty of Social Sciences and Humanities