Applied Basic Programming

2022/2023

Content, progress and pedagogy of the module

Disclaimer.
This is an English translation of the module. In case of discrepancy between the translation and the Danish version, the Danish version of the module is valid.

PURPOSE

The module aims to support students' practical experience of programming basic applications.

The student is part of a course where concepts, methods and techniques from the course "Introduction to Programming" are used to develop a running application. There will be a focus on programming a prototype, where special efforts will be made in the completion of a subset of the application. The prototype must contain functionality that performs processing of data that is stored in a database on the basis of e.g. input via the user interface. Data must also be able to be extracted from the database and presented in a user interface. The prototype thus involves a fully developed subset of an application with a functional and demonstrable connection between user interface, function layer and database layer.

Learning objectives

Knowledge

  • must acquire knowledge of design principles and guidelines for functional design of IT systems, e.g. gestalt laws and their relation to user interfaces, human cognition, attention, perception and memory
     
  • must acquire knowledge of design principles and guidelines for graphic design of IT systems
     
  • must gain knowledge of different types of prototypes - for example Hi-Fi or Lo-Fi prototypes
     
  • must know the roles of prototypes in an interaction design process

Skills

  • must be able to explain and apply key design principles and guidelines for functional design
     
  • must be able to explain and apply key design principles and guidelines for graphic design
     
  • must be able to carry out a prototyping process with a focus on functional and graphic design of the user interface

Competences

  • must be able to argue for the choice of functional and graphic design in an interaction design process based on prototyping

Type of instruction

The teaching is organized in accordance with the general teaching methods for the education, cf. section 17.

Extent and expected workload

The student is expected to spend 30 hours per ECTS, which for this activity means 150 hours.

Exam

Exams

Name of examApplied Basic Programming
Type of exam
Written or oral exam
ECTS5
AssessmentPassed/Not Passed
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Additional information

Contact: Study Board for Computer Science via cs-sn@cs.aau.dk or 9940 8854

Facts about the module

Danish titleAnvendt grundlæggende programmering
Module codeDSNIXDB212
Module typeCourse
Duration1 semester
SemesterSpring
ECTS5
Language of instructionDanish
Empty-place SchemeYes
Location of the lectureCampus Aalborg
Responsible for the module

Organisation

Study BoardStudy Board of Computer Science
DepartmentDepartment of Computer Science
FacultyTechnical Faculty of IT and Design