This is an English translation of the module. In case of discrepancy between the translation and the Danish version, the Danish version of the module is valid.
The module aims to provide the student with knowledge of design principles and guidelines for visual design, knowledge of gestalt laws, and knowledge of human cognition, such as. human memory and perception, and the importance of cognition for the use of IT systems, as well as providing knowledge of various forms of interaction. In addition, prototyping is introduced as a technique in an interaction process, where the student becomes able to design a user interface, where visual design principles, guidelines and gestalt laws are used in interaction with forms of interaction.
be able to apply visual design principles and gestalt laws in an interaction design process based on prototyping
The student is expected to spend 27.5 hours per ECTS, which for this activity means 137.5 hours.
|Name of exam||Interaction design 2: Visual Design and Prototyping|
|Type of exam|
Written or oral exam
|Assessment||7-point grading scale|
|Type of grading||Internal examination|
|Criteria of assessment||The criteria of assessment are stated in the Examination Policies and Procedures|
|Danish title||Interaktionsdesign 2: visuelt design og prototyping|
|Language of instruction||English|
|Location of the lecture||Campus Aalborg|
|Responsible for the module|
|Study Board||Study Board of Computer Science|
|Department||Department of Computer Science|
|Faculty||The Technical Faculty of IT and Design|