Design Alternatives

2022/2023

Recommended prerequisite for participation in the module

The module builds on knowledge gained in the 1st semester

Content, progress and pedagogy of the module

Disclaimer.
This is an English translation of the module. In case of discrepancy between the translation and the Danish version, the Danish version of the module is valid.
 

PURPOSE
The purpose of the project module is to introduce the students to designing alternatives, where students work with one case  that defines requirements for a future interaction design, and where the work consists of identifying and designing alternatives to that case. The focus is on both the process and the product in connection with the preparation of these design alternatives, and work is done with both constructive and experimental approaches in the process, including different approaches to prototyping. In the project, special emphasis is placed on working with a creative and innovative approach to alternatives, so that the student meets some of the challenges in generating and developing design alternatives that covers a larger design space. The project module case specifies a number of design requirements within a given area, e.g. e-commerce or social media, and builds to use of a particular technology, e.g. web.

Learning objectives

Knowledge

  • must be able to demonstrate knowledge of preparing interaction design proposals for a specific case, including visual design, design of user interaction, and systematic work with design alternatives.

Skills

  • must be able to prepare interaction design proposals based on design principles and guidelines for visual design, as well as be able to integrate these principles and guidelines with different forms of interaction
  • must be able to use prototyping as a tool in connection with the preparation and evaluation of design proposals
  • must be able to work systematically with the assessment of different design alternatives in relation to each other
  • must be able to justify design choices in principles and guidelines for interaction design as well as argue for strengths and weaknesses in the designed design proposals

Competences

  • must be able to prepare a number of interaction design alternatives for a specific case which screates a number of of design possibilities, and be able to reflect on the strengths and weaknesses of the individual alternatives
  • must be able to organize, implement, and reflect on problem-based project work

Type of instruction

Project work

Extent and expected workload

The student is expected to spend 27.5 hours per ECTS, which for this activity means 412.5 hours.

Exam

Exams

Name of examDesign Alternatives
Type of exam
Oral exam based on a project
ECTS15
Assessment7-point grading scale
Type of gradingExternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Additional information

Contact: Study Board for Computer Science via cs-sn@cs.aau.dk or 9940 8854

Facts about the module

Danish titleDesignalternativer
Module codeDSNIXDB201
Module typeProject
Duration1 semester
SemesterSpring
ECTS15
Language of instructionDanish and English
Empty-place SchemeYes
Location of the lectureCampus Aalborg
Responsible for the module

Organisation

Study BoardStudy Board of Computer Science
DepartmentDepartment of Computer Science
FacultyThe Technical Faculty of IT and Design