Development of Interactive Systems

2022/2023

Content, progress and pedagogy of the module

Learning objectives

Knowledge

  • Formulate a specific problem in an organization (private or public) and how different interactive systems can contribute to solving the formulated problem 

  • Systematic design and evaluation of value creation through interactive systems 

  • Practical challenges in organizational implementation of interactive systems

Skills

  • The student can evaluate, analyse, and value the impact of as well as develop new solutions starting with the organizational challenges 

  • Can evaluate and select methods and techniques to empirically investigate IT applications and software in organisations 

Competences

  • Can plan and manage the implementation of interactive systems in an organizational context 

  • Can justify and evaluate a specific implementation process in an organisation 

Type of instruction

The type of instruction is organised in accordance with the general instruction methods of the programme, cf. § 17.

Extent and expected workload

It is expected that the student uses 30 hours per ECTS, which for this activity means 450 hours

Exam

Exams

Name of examDevelopment of Interactive Systems
Type of exam
Oral exam based on a project
ECTS15
Assessment7-point grading scale
Type of gradingExternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Additional information

Contact: The Study board for Computer Science at cs-sn@cs.aau.dk or 9940 8854

Facts about the module

Danish titleUdvikling af interaktive systemer
Module codeDSNDADK311
Module typeProject
Duration1 semester
SemesterAutumn
ECTS15
Language of instructionDanish and English
Empty-place SchemeYes
Location of the lectureCampus Aalborg
Responsible for the module

Organisation

Study BoardStudy Board of Computer Science
DepartmentDepartment of Computer Science
FacultyThe Technical Faculty of IT and Design