Facilitation of Design Processes and Technological Innovation


Content, progress and pedagogy of the module

Students who complete this module can:

Learning objectives


  • explain different technological innovation concepts, -methods, -tools, -perspectives and -strategies
  • explain how innovation and change processes can affect design of technology or design of products
  • present principles and methods for developing user-oriented and user-involving design processes. 

  • explain theories of user-designer relations.


  • draft an actor oriented innovation and design strategy
  • plan and conduct a user/actor-involving design game or workshop.
  • identify appropriate tools, materials and techniques for facilitation and documentation design processes
  • produce a mock-up, prototype, scenario, sketch or other kind of material intermediary outcome of a design process


  • plan, facilitate and organize design processes
  • communicate the results of the innovation and design process and the results of the design game or workshop.



Name of examFacilitation of Design Processes and Technological Innovation
Type of exam
Written exam
AssessmentPassed/Not Passed
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleFacilitering af designprocesser og teknologisk innovation
Module codeTBITANK16202
Module typeCourse
Duration1 semester
Language of instructionEnglish
Empty-place SchemeYes
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module


Study BoardStudyboard for Techno-Anthropology and Sustainable Design
DepartmentDepartment of Planning
FacultyTechnical Faculty of IT and Design