DADIU Game Production

2021/2022

Prerequisite/Recommended prerequisite for participation in the module

Bachelor in Computer Science, Software or equivalent

Content, progress and pedagogy of the module

The student should achieve knowledge and skills to analyse, design and implement a computer game in collaboration with an interdisciplinary development team.

Typically, computer games are developed in interdisciplinary development teams, which require that individual developers possess strong professional abilities, collaboration skills and insight into related subject areas. Therefore, the student must acquire an understanding of technical challenges in the development of computer games, including the analysis of technical and programming aspects of a game idea or game design, as well as (technical) design and implementation of the game or significant functionality of the game. Furthermore, the student must work with limited time on analysing, designing, programming, and testing a computer game of significant size across a wide range of subjects, including aesthetic and organizational subjects, with focus on collaboration skills, problem solving, creativity, programming, testing, and application of advanced development environments and software technologies. 

Learning objectives

Knowledge

Students who complete the module will be able to:

  • use correct technical terminology
  • document knowledge and overview of key techniques for the development of realistic computer games, including programming of games using a game engine, mathematical models for and programming of computer graphics, and development pipeline

Skills

Students who complete the module will be able to:

  • analyse, design, program, and test a computer game
  • justify and select relevant solution models, development tools, and environments based on knowledge of possibilities and limitations, which is provided by the subject area’s theories and methods.

Competences

Students who complete the module will be able to:

  • define and implement solutions of parts of a realistic computer game using relevant techniques and tools
  • analyse and evaluate the solution process and the resulting solution

Type of instruction

Project work that is organised by DADIU, which includes the development of a completed computer game in an interdisciplinary development team. The project work must result in a completed game.

Exam

Exams

Name of examDADIU Game Production
Type of exam
Oral exam based on a project
Oral examination based on material that the student's DADIU team must deliver as part of the DADIU course.
ECTS30
Permitted aids
With certain aids:
See semester description
AssessmentPassed/Not Passed
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleDADIU spilproduktion
Module codeMSNMEDM3207E
Module typeProject
Duration1 semester
SemesterAutumn
ECTS30
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module

Organisation

Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyTechnical Faculty of IT and Design