The student should achieve knowledge and skills to analyse, design and implement a computer game in collaboration with an interdisciplinary development team.
Typically, computer games are developed in interdisciplinary development teams, which require that individual developers possess strong professional abilities, collaboration skills and insight into related subject areas. Therefore, the student must acquire an understanding of technical challenges in the development of computer games, including the analysis of technical and programming aspects of a game idea or game design, as well as (technical) design and implementation of the game or significant functionality of the game. Furthermore, the student must work with limited time on analysing, designing, programming, and testing a computer game of significant size across a wide range of subjects, including aesthetic and organizational subjects, with focus on collaboration skills, problem solving, creativity, programming, testing, and application of advanced development environments and software technologies.
Students who complete the module will be able to:
Students who complete the module will be able to:
Students who complete the module will be able to:
Project work that is organised by DADIU, which includes the development of a completed computer game in an interdisciplinary development team. The project work must result in a completed game.
Name of exam | DADIU Game Production |
Type of exam | Oral exam based on a project
Oral examination based on material that the student's DADIU
team must deliver as part of the DADIU course. |
ECTS | 30 |
Permitted aids | With certain aids:
See semester description |
Assessment | Passed/Not Passed |
Type of grading | Internal examination |
Criteria of assessment | The criteria of assessment are stated in the Examination Policies and Procedures |
Danish title | DADIU spilproduktion |
Module code | MSNMEDM3207E |
Module type | Project |
Duration | 1 semester |
Semester | Autumn
|
ECTS | 30 |
Language of instruction | English |
Location of the lecture | Campus Aalborg, Campus Copenhagen |
Responsible for the module |
Study Board | Study Board of Media Technology |
Department | Department of Architecture, Design and Media Technology |
Faculty | Technical Faculty of IT and Design |