Content, progress and pedagogy of the
module
Objectives:
Real-time Interfaces and Interactions is a course module offering
the students opportunities to investigate technologies addressing
different modalities that are commonly associated with creation of
integrated multimodal interactive systems. The course is built upon
the previous five semesters to augment foundational knowledge,
skills and competences needed to achieve integration of
technologies and evaluation methods.
Learning objectives
Knowledge
Students who complete the module will obtain the following
qualifications:
- Understanding of the state-of-the-art in the
field of alternative input and output technologies for uni- and
multimodal applications (application)
- Understanding of visualization techniques such
as virtual or augmented reality (application)
- Understanding of sound design methods and
real-time audio processing techniques such as interactive
auralization and sonification (application)
- Understanding of the measurement and analysis
of physiological data via sensors detecting signals present in the
human body for techniques such as affective computing
- Understanding of haptic interfaces, theory and
implementation of haptic feedback systems using vibrotactile
stimulation
- Understanding adaptive systems which change
behaviour according to user input within a session
- Understanding of iterative design processes as
used in the design of real-time interfaces and multimodal
interactive systems
Skills
Students who complete the module will obtain the following
qualifications:
- Ability to synthesise new interface components
of responsive Human-Computer Interaction systems, and log data from
users and/or their interactions for data analysis
- Ability to scientifically analyse and argue
with theoretical and methodological justification to demonstrate
understanding of related research/work in the current scientific
discourse
- Ability to apply real-time sensor inputs in
the design of an interactive media product
- Ability to synthesise and
apply contextual understanding and knowledge
related to human factors in the design of novel interfaces
- Ability to apply theories, techniques and
methods for the design and implementation of systems which can
adapt to human needs and level of expertise
Competences
Students who complete the module will obtain the following
qualifications:
- Ability to synthesise knowledge and
understanding regarding previous research and current trends
concerning interactive media systems
- Ability to apply such knowledge, understanding
and skills toward creation of new interfaces and interactive
systems that function in real-time (low latency response)
Type of instruction
Refer to the overview of instruction types listed in § 17.
Exam
Prerequisite for enrollment for the exam
- To be eligible to take the exam the student must have
fulfilled:
• handing in of written assignments or the like
• completion of certain – or all – study activities
Exams
Name of exam | Real-time Interfaces and Interactions |
Type of exam | Written or oral exam
Individual oral or written examination based on mandatory exercises
and mini-project with internal censor. |
ECTS | 5 |
Permitted aids | With certain aids:
See semester description |
Assessment | 7-point grading scale |
Type of grading | Internal examination |
Criteria of assessment | The criteria of assessment are stated in the Examination
Policies and Procedures |