Lighting Design Innovation

2021/2022

Prerequisite/Recommended prerequisite for participation in the module

The module adds to the knowledge obtained in the 1st and 2nd semester.

Content, progress and pedagogy of the module

Develop and evaluate new solutions where cross-disciplinary knowledge in the field of lighting design can be synthesized to create innovative solutions. The focus can be exploring commercial aspects as well as socio-cultural implications and/or its use in generating scientific knowledge.

 

Learning objectives

Knowledge

Students who complete the module will gain knowledge, skills and competences as follows:

  • Evaluation of core state-of-the-art concepts, theories, techniques and methodologies related to lighting design
  • Ability to synthesize relevant lighting concepts, theories and techniques with a significant focus on process and context in lighting design
  • Evaluation of the design phases including identifying problems, concept, design development, detailed design, specification, laboratory experiments, model building, mock-ups
  • Account for the scientific foundation, and scientific problem areas, of the specialization
  • Describe the state of the art of relevant research in the specialization

Skills

Students who complete the module will gain knowledge, skills and competences as follows:

  • Ability to synthesise market and trend analysis methods to a lighting product or installation based on light and the principals related to lighting design
  • Ability to evaluate lighting design related to scientific design methods, tools and technologies to create lighting designs that meet specific needs and are viable from a product, commercial, socio-cultural, and/or scientific perspective
  • Master the scientific methods and general skills associated with the specialization
  • Produce a project report according to norms of the area, apply correct terminology, document extensive command over relevant literature, communicate and discuss the research-based foundation, problem and results of the project orally, graphically and in writing in a coherent manner
  • Critically evaluate the results of the project in relation to relevant literature and established scientific methods and models, evaluate and discuss the project’s problem area in a relevant scientific context
  • Evaluate and discuss the project’s potential for further development

Competences

Students who complete the module will gain knowledge, skills and competences as follows:

  • Ability to evaluate and select relevant lighting theories, methods and tools with the specific aim of working towards creating new qualitative products, commercially viable products/installations, or new knowledge
  • Ability tocreate lighting drawings and lighting layouts that support the design process and communicate the project
  • Participate in, and independently carry out, technological development and research, and apply scientific methods in solving complex problems
  • Plan, execute and manage complex research and/or development tasks, and assume a professional responsibility for independently carrying out, potentially cross-disciplinary, collaborations
  • Independently assume responsibility for own scientific development and specialization

Type of instruction

Academically supervised student-governed problem oriented project work.

Exam

Exams

Name of examLighting Design Innovation
Type of exam
Oral exam based on a project
ECTS20
Permitted aids
With certain aids:
See semester description.
AssessmentPassed/Not Passed
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleInnovativt lysdesign
Module codeMSNLIDM3201
Module typeProject
Duration1 semester
SemesterAutumn
ECTS20
Language of instructionEnglish
Location of the lectureCampus Copenhagen
Responsible for the module

Organisation

Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyTechnical Faculty of IT and Design