This is an English translation of the module. In case of discrepancy between the translation and the Danish version, the Danish version of the module is valid.
The purpose of the project module is to introduce students to the development of interactive physical products that can make everyday life easier in various ways, such as robots and products with built-in intelligence including movement, simple electronic control, interface and mechanical solutions are integrated as part of its functionality and aesthetics. In the project, emphasis is placed on working with an original, innovative solution at a balanced technical-aesthetic level, where experiences from the course modules are integrated into concept development or detailing of the project. The topic of the project could be designing kitchen utilities, dispensers, garden tools, personal aids or toys. The product proposal is developed with extensive use of different types of models such as function models, vision models and detailed models. Particular emphasis is placed on the interplay between an investigative, testing and reflective methodology and an iterative process.
The student is expected to spend 27.5 hours per ECTS, which for this activity means 412.5 hours.
|Name of exam||Interactive Physical Design|
|Type of exam|
Oral exam based on a project
|Assessment||7-point grading scale|
|Type of grading||Internal examination|
|Criteria of assessment||The criteria of assessment are stated in the Examination Policies and Procedures|
Contact: Study Board for Computer Science via firstname.lastname@example.org or 9940 8854
|Danish title||Interaktivt fysisk design|
|Language of instruction||Danish and English|
|Location of the lecture||Campus Aalborg|
|Responsible for the module|
|Study Board||Study Board of Computer Science|
|Department||Department of Computer Science|
|Faculty||Technical Faculty of IT and Design|