Interaction design 2: Visual Design and Prototyping

2021/2022

Prerequisite/Recommended prerequisite for participation in the module

The module builds on knowledge gained in the 1st semester

Content, progress and pedagogy of the module

Disclaimer.
This is an English translation of the module. In case of discrepancy between the translation and the Danish version, the Danish version of the module is valid.

PURPOSE
The module aims to provide the student with knowledge of design principles and guidelines for visual design, knowledge of gestalt laws, and knowledge of human cognition, such as. human memory and perception, and the importance of cognition for the use of IT systems, as well as providing knowledge of various forms of interaction. In addition, prototyping is introduced as a technique in an interaction process, where the student becomes able to design a user interface, where visual design principles, guidelines and gestalt laws are used in interaction with forms of interaction.

Learning objectives

Knowledge

  • acquire knowledge of design principles and guidelines for visual design
  • be familiar with gestalt laws and their relation to user interfaces must acquire basic knowledge of human cognition, including attention, perception, and memory
  • acquire knowledge of different forms of interaction and know their strengths and weaknesses in user interaction
  • gain knowledge of principles of web design, such as visual design principles of web design, architectures of web design, or Web 2.0
  • gain knowledge of different types of prototypes - for example Hi-Fi or Lo-Fi prototypes
  • know the roles of prototypes in an interaction design process

Skills

  • be able to explain the central design principles and guidelines for visual design accurately
  • be able to explain human cognition and its significance for the use of IT systems
  • be able to apply different design principles and guidelines for visual design at a basic level
  • be able to explain different forms of interaction precisely
  • be able to carry out a prototyping process with focus on design of user interface

Competences

be able to apply visual design principles and gestalt laws in an interaction design process based on prototyping

Type of instruction

The teaching is organized in accordance with the general teaching methods for the education, cf. section 17.

Extent and expected workload

The student is expected to spend 27.5 hours per ECTS, which for this activity means 137.5 hours.

Exam

Exams

Name of examInteraction design 2: Visual Design and Prototyping
Type of exam
Written or oral exam
ECTS5
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Additional information

Contact: Study Board for Computer Science via cs-sn@cs.aau.dk or 9940 8854

Facts about the module

Danish titleInteraktionsdesign 2: visuelt design og prototyping
Module codeDSNIXDB202
Module typeCourse
Duration1 semester
SemesterSpring
ECTS5
Language of instructionEnglish
Empty-place SchemeYes
Location of the lectureCampus Aalborg
Responsible for the module

Organisation

Study BoardStudy Board of Computer Science
DepartmentDepartment of Computer Science
FacultyTechnical Faculty of IT and Design