The goal of this course is to perform advanced work in one specific area of sound and music computing, building upon the foundations gained in the 1st and 2nd semesters. Students explore state of the art theories and techniques in a formalized manner by analyzing a selection of new research texts in a specific area of sound and music computing through, e.g., critical annotations, paper presentations, reproduction of experiments, etc.
Possible areas of research are music information retrieval, music perception and cognition, sonic interaction design, sound and music signal analysis and synthesis and new interfaces for musical expression.
Students who complete the module will gain knowledge as follows:
Students who complete the module will gain skills as follows:
Students who complete the module will gain competences as follows:
Refer to the overview of instruction types listed in § 17.
|Name of exam||Research in Sound and Music Computing|
|Type of exam|
Oral exam based on a project
With certain aids:Please see Semester Description.
|Assessment||7-point grading scale|
|Type of grading||Internal examination|
|Criteria of assessment||The criteria of assessment are stated in the Examination Policies and Procedures|
|Danish title||Studier i lyd og musik|
|Language of instruction||English|
|Location of the lecture||Campus Copenhagen|
|Responsible for the module|
|Study Board||Study Board of Media Technology|
|Department||Department of Architecture, Design and Media Technology|
|Faculty||Technical Faculty of IT and Design|