Media Innovation – Games

2020/2021

Prerequisite/Recommended prerequisite for participation in the module

The module adds to the knowledge obtained in the 2nd semester.

Content, progress and pedagogy of the module

Develop and evaluate a novel system that uses concepts and technologies in the chosen specialisation with a focus on exploring 1) its commercial aspects, and/or 2) its socio-cultural implications, and/or 3) its use in generating scientific knowledge.

Learning objectives

Knowledge

Students who complete the module will obtain the following qualifications:

  • Must be able to understand game design theories, principles, and methods that have been applied in the project
  • Must be able to synthesize relevant concepts in media commercialization and innovation
  • Account for the scientific foundation, and scientific problem areas, of the specialization
  • Describe the state of the art of relevant research in the specialization

Skills

Students who complete the module will obtain the following qualifications:

  • Must be able to apply market and trend analysis methods to a media product or production with game elements
  • Must be able to apply game-related tools and technologies to create products that are viable from a commercial, socio-cultural, and/or scientific perspective
  • Master the scientific methods and general skills associated with the specialization
  • Produce a project report according to norms of the area, apply correct terminology, document extensive command over relevant literature, communicate and discuss the research-based foundation, problem and results of the project orally, graphically and in writing in a coherent manner
  • Critically evaluate the results of the project in relation to relevant literature and established scientific methods and models, evaluate and discuss the project’s problem area in a relevant scientific context
  • Evaluate and discuss the project’s potential for further development

Competences

Students who complete the module will obtain the following qualifications:

  • Must be able to evaluate and select relevant game design theories, methods, and tools, with the specific aim of working towards creating new products, commercially viable products, or new knowledge
  • Participate in, and independently carry out, technological development and research, and apply scientific methods in solving complex problems
  • Plan, execute and manage complex research and/or development tasks, and assume a professional responsibility for independently carrying out, potentially cross-disciplinary, collaborations
  • Independently assume responsibility for own scientific development and specialization

Type of instruction

Academically supervised student-governed problem oriented project work.

Exam

Exams

Name of examMedia Innovation – Games
Type of exam
Oral exam based on a project
Oral examination based on a written project report and a media-technological product plus an A/V-production that illustrates and summarizes the project.
ECTS20
Permitted aids
With certain aids:
See semester description
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleMedie-innovation – spil
Module codeMSNMGAM3201
Module typeProject
Duration1 semester
SemesterAutumn
ECTS20
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module

Organisation

Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyTechnical Faculty of IT and Design