Project Oriented Work in a Company – Games 20 ECTS

2020/2021

Prerequisite/Recommended prerequisite for participation in the module

The module adds to the knowledge obtained in the 2nd semester.

Content, progress and pedagogy of the module

The Academic Internship must have a scope that corresponds the ECTS load.

Objectives:             

Develop and evaluate a novel system that uses concepts and technologies in the chosen specialisation with a focus on exploring 1) its commercial aspects, and/or 2) its socio-cultural implications, and/or 3) its use in generating scientific knowledge.

The purpose of this project module is to give the student the opportunity to acquire practical, real-world experience with developing media technological products within the context of a company or an organization. The development must be subject to relevant constraints and conditions of the real-world context.

Learning objectives

Knowledge

Students who complete the module will obtain the following qualifications:

  • Must be able to understand game design theories, principles, and methods that have been applied in the project
  • Must be able to synthesize relevant concepts in media commercialization and innovation
  • Must be able to understand professional, business-related and organizational concepts that are relevant for the hosting organization and the developed project.

Skills

Students who complete the module will obtain the following qualifications:

  • Must be able to apply market and trend analysis methods to a media product or production with game elements
  • Must be able to apply game-related tools and technologies to create products that are viable from a commercial, socio-cultural, and/or scientific perspective
  • Must be able to apply host relevant constraints and affordances in the product design

Competences

Students who complete the module will obtain the following qualifications:

  • Must be able to evaluate and select relevant game design theories, methods, and tools, with the specific aim of working towards creating new products, commercially viable products, or new knowledge

 

Type of instruction

Must be able to evaluate and select relevant game design theories, methods, and tools, with the specific aim of working towards creating new products, commercially viable products, or new knowledge

Exam

Exams

Name of examProject Oriented Work in a Company – Games
Type of exam
Oral exam based on a project
Oral examination on basis of a submitted Company Stay Report. Assesment: pass/fail
ECTS20
Permitted aids
With certain aids:
See semester description
AssessmentPassed/Not Passed
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleProjektorienteret forløb I en virksomhed – spil 20 ECTS
Module codeMSNMGAM3175
Module typeProject
Duration1 semester
SemesterAutumn
ECTS20
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen, Campus Esbjerg
Responsible for the module

Organisation

Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyTechnical Faculty of IT and Design