Mediating Reality - Games

2020/2021

Prerequisite/Recommended prerequisite for participation in the module

The module adds to the knowledge obtained in the 1st semester.

Content, progress and pedagogy of the module

Objectives:  

Explore the chosen specialisation from a formal perspective with a focus on exploring the relationships between real and artificially generated stimuli. Develop and evaluate an application in the chosen specialisation investigating this issue in terms of either: 1) emulating reality, 2) enhancing reality or virtuality, or 3) transforming reality into novel forms of expression and aesthetics.

Learning objectives

Knowledge

Students who complete the module will obtain the following qualifications:

  • Must be able to understand game development and the evaluation of user experience in games
  • Must be able to understand and compare game design theories, principles and methods

Skills

Students who complete the module will obtain the following qualifications:

  • Must be able to analyse games, gameplay, and game mechanics according to game design theories
  • Must be able to apply game design theories, principles and methods to design new games and interactive entertainment
  • Produce a project report according to norms of the area, take into consideration relevant literature, apply correct terminology and convey the research-based foundation, problem and results of the project orally and in writing in a coherent manner, including the relationship between the problem formulation, the project’s realization and its conclusions
  • Evaluate and select relevant literature, scientific methods and models and other tools for application in the project work, and evaluate the project’s problem area in a relevant scientific context

Competences

Students who complete the module will obtain the following qualifications:

  • Must be able to analyse and plan new game-related development projects by applying knowledge about game design and game development
  • Plan, execute and manage complex research and/or development tasks, and assume a professional responsibility for carrying out, potentially cross-disciplinary, collaborations
  • Assume responsibility for own scientific development and specialization

Type of instruction

Academically supervised student-governed problem oriented project work.

Exam

Prerequisite for enrollment for the exam

  • An approved PBL competency profile is a prerequisite for participation in the project exam

Exams

Name of examMediating Reality - Games
Type of exam
Oral exam based on a project
ECTS15
Permitted aids
With certain aids:
See semester description
Assessment7-point grading scale
Type of gradingExternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleMediering af virkeligheden - spil
Module codeMSNMGAM2201
Module typeProject
Duration1 semester
SemesterSpring
ECTS15
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module

Organisation

Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyTechnical Faculty of IT and Design