Computer Graphics Rendering


Prerequisite/Recommended prerequisite for participation in the module

Animation and Graphic Design (1st semester), A/V Production (3rd semester)

Content, progress and pedagogy of the module

Learning objectives


Students who complete the module will obtain the following qualifications:

  • Knowledge of  basic concepts of radiometry/photometry
  • Understanding of the ray tracing rendering technique
  • Understanding of mathematical concepts necessary for working with radiometry and global illumination, including spherical coordinates, solid angles, numerical and analytical integration, integration over spherical domains
  • Understanding of the final gather and the photon mapping techniques for global illumination simulation
  • Understanding of  aspects of the trade-offs between rendering quality and rendering time
  • Knowledge of High Dynamic Range imaging (HDRi)
  • Knowledge of match moving technology for camera matching
  • Knowledge of texture mapping techniques such as normal and bump maps


Students who complete the module will obtain the following qualifications:

  • Ability to apply radiometric/photometric concepts and associated mathematical concepts to compute radiance/luminance levels in scenes with known illumination sources
  • Ability to apply cinematographic elements to rendered animation sequences, i.e., working with camera effects (depth-of-field, motion blur, lens flares etc.) and illumination, in order to achieve a desired visual expression
  • Ability to apply camera matching and HDRi light probes for illumination matching, for rendering virtual objects into real footage
  • Ability to analyze (experiment with and choose) relevant strategies for reducing rendering time for a given animation sequence such as re-use of global illumination computations
  • Ability to apply MaxScript (3ds Max) or MEL (Maya) scripting techniques to simplify setup of scene content and controlling cinematographic elements


Students who complete the module will obtain the following qualifications:

  • Ability to synthesize (design and generate) rendered image sequences according to some desired visual expression, and to work iteratively with developing visual expressions using commercial rendering tools such as 3ds Max or Maya

Type of instruction

Refer to the overview of instruction types listed in the start of chapter 3. The types of instruction for this course are decided in accordance with the current Framework Provisions and directions are decided and given by the Study Board for Media Technology.



Name of examComputer Graphics Rendering
Type of exam
Written or oral exam
In accordance with the current Framework Provisions and directions on examination from the Study Board for Media Technology:

To be eligible to take the exam the student must have fulfilled:
• handing in of written assignments or the like
• completion of certain – or all – study activities

Note that if admittance to the exam or parts of the assessment is to be based on written work or exercises, a deadline is stipulated for when the work must be handed in. If the student hands in papers/exercises after the deadline, the student has used an examination attempt.

The exam Individual oral or written examination with internal censor. The assessment is performed in accordance with the 7-point scale.
Permitted aids
With certain aids:
See semester description
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleRendering af computergrafik
Module codeMSNMEDB5104
Module typeCourse
Duration1 semester
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module


Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyTechnical Faculty of IT and Design