Animation and Graphic Design

2020/2021

Prerequisite/Recommended prerequisite for participation in the module

Previous or simultaneous studies of “Introduction to Programming”

Content, progress and pedagogy of the module

Learning objectives

Knowledge

Students who complete the course module will obtain the following qualifications:

  • Must have knowledge about the basic theory and history of graphic design and aesthetics and the relation to animation
  • Must have knowledge about the history, techniques and principles of animation and the relation to graphic design
  • Must be able to evaluate on the visual relationships in a composition of images (e.g. posters) and time-based media (e.g. animation)
  • Must understand the concept of animation and its relation to graphic design
  • Must have knowledge about the graphic design and animation production pipeline, including storyboards and animatics for animated short films
  • Must understand the basic theories of 3D animation (e.g. the differences between forward and inverse kinematics)
  • Must have knowledge about the state-of-the-art techniques used in computer animation and graphic design

Skills

Students who complete the course module will obtain the following qualifications:

  • Must be able to apply basic principles within graphic design: Text and typefaces, different contrasts, color theory, balance in a composition, proportion, flow and grid design
  • Must be able to evaluate and understand different graphical communication forms: Typefaces, shapes, contrasts, colors, balance, proportion and flow
  • Must be able to apply the fundamentals of key framing to create traditional animation
  • Must be able to apply the steps needed to design, model, animate, light and render a computer animated 3D scene
  • Must be able to apply knowledge of modeling, rigging and animation to render a 3D computer animated character
  • Must be able to apply theories of graphic design, traditional and 3D animation techniques and theories to produce an animated short film

Competences

Students who complete the course module will obtain the following qualifications:

  • Must have knowledge and understanding of fundamentals of software applications within visual design, 3D modeling and animation

Type of instruction

Refer to the overview of instruction types listed in the start of chapter 3. The types of instruction for this course are decided in accordance with the current Framework Provisions and directions are decided and given by the Study Board for Media Technology.

Exam

Exams

Name of examAnimation and Graphic Design
Type of exam
Written or oral exam
In accordance with the current Framework Provisions and directions on examination from the Study Board for Media Technology:

To be eligible to take the exam the student must have fulfilled:
• handing in of written assignments or the like
• completion of certain – or all – study activities

Note that if admittance to the exam or parts of the assessment is to be based on written work or ex-ercises, a deadline is stipulated for when the work must be handed in. If the student hands in a pa-per/exercises after the deadline, the student has used an examination attempt.
Individual oral or written examination with internal censor. The assessment is performed in accord-ance with the 7-point scale.
ECTS5
Permitted aids
With certain aids:
See Semester Description
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleAnimation og grafisk design
Module codeMSNMEDB1104
Module typeCourse
Duration1 semester
SemesterAutumn
ECTS5
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module

Organisation

Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyTechnical Faculty of IT and Design