Art and Technology as Experience (Bachelor Project)

2020/2021

Prerequisite/Recommended prerequisite for participation in the module

The subject must be presented to the Board of Studies in the form of a brief problem statement. The Board of Studies must approve the subject of the BA project. A minimum of 3 subject focus fields represented by the main modules in semesters 1 – 5 of the program should be included in the BA project.

Content, progress and pedagogy of the module

This module emphasizes the importance of working towards a synthesis of technological, aesthetic, and interactive functional solutions. The focus of the module is to conceptualize, develop, and exhibit physical and/or virtual artefacts, installations, performances, etc. challenged by a need or wish to create engaging experiences inspired by relevant technological potentials, typically in the form of new technologies.

Projects and project activities will be of the following type: 

  1.  identifying and localizing experience-oriented requirements and needs, 
  2. on the basis of the above: undertaking conceptualizations, visualizations and manifestations, i.e. by means of analogue or digital technologies, 
  3. on the background of bullets 1. and 2. realize results in an experience design or design concept.

The product and the project must at the same time be theoretically and analytically supported; this should be reflected in the functionality, technological choices, use and aesthetic representation of the final semester project.

In connection with the module, courses may be offered within the following areas:

  •  Artistic and Academic Methodology VI
  • Theory and Philosophy of Experience
  • Programming IV
  • Performance Technology II

The objective of Module 19: Art and Technology as Experience - Bachelor Project is to enhance students‟ understanding of problem areas and solutions in relation to the creation of interactive artefacts, installations, and performances of artistic quality.

Learning objectives

Knowledge

During this module, students should acquire:
Basic knowledge about

  • artefacts, installations, and performances whose objective is either to entertain, inspire, raise awareness, or in other ways affect audience or participants
  • installations, artefacts or performative events, taking into account the weighting of artistic, technical, material, contextual and functional considerations
  • methods in connection with the creation of installations, artefacts or performative events as part of the experience culture

Skills

During this module, students should acquire skills in

  • identifying and formulating an artistic challenge and experience-oriented demands on the basis of a problem statement defined by the student
  • analyzing the artistic problem and developing alternative concepts to deal with it
  • creating and selecting artistic means and the application of technologies
  • developing and realization of installations or artefacts as part of the experience culture

Competences

During this module, students should acquire competencies in

  • creating engaging experience designs as a synthesis of creative expression, technology, and human performance/participation in artistic settings applying
  • theoretical and analytical skills to the design of an artefact, and reflecting on its functionality, technological choices and artistic means of expression choices
  •  describing the completed design at a professional level and communicating it to external recipients.

Type of instruction

Method of working: Project work in groups or individually competencies in

  • creating engaging experience designs as a synthesis of creative expression, technology, and human performance/participation in artistic settings applying
  • theoretical and analytical skills to the design of an artefact, and reflecting on its functionality, technological choices and artistic means of expression choices
  • describing the completed design at a professional level and communicating it to external recipients.

The subject must be presented to the Board of Studies in the form of a brief problem statement. The Board of Studies must approve the subject of the BA project. A minimum of 3 subject focus fields represented by the main modules in semesters 1 – 5 of the program should be included in the BA project

Exam

Exams

Name of examArt and Technology as Experience (Bachelor Project)
Type of exam
Written and oral exam
The examination will take the form of a conversation between the student(s), the examiner and an external examiner on the basis of the project report prepared by the student(s), which may be in the form of a report or portfolio as well as the product created by the student. The project exam will also address other content from the module courses.

Number of pages: the written work must consist of not less than 15 pages and not more than 20 pages per student (not more than 25 pages in the case of individual reports).

Abstract: An abstract must be produced in Danish. The abstract must consist of not less than 1 page and not more than 2 pages. The abstract is included in the overall evaluation of the project.

Duration of examination: 20 minutes per student and 10 minutes for assessment and
communication of grades per group, however, the duration of the examination is maximum 2 hours
ECTS20
Assessment7-point grading scale
Type of gradingExternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleOplevelsesteknologi (Bachelorprojekt)
Module codeBAART201519
Module typeProject
Duration1 semester
SemesterSpring
6. semester
ECTS20
Language of instructionEnglish
Location of the lectureCampus Aalborg
Responsible for the module

Organisation

Study BoardStudy Board of Art, Health and Technology
DepartmentDepartment of Communication and Psychology
FacultyThe Faculty of Humanities