Content, progress and pedagogy of the
module
Learning objectives
Knowledge
- explain different technological innovation concepts, -methods,
-tools, -perspectives and -strategies
- explain how innovation and change processes can affect design
of technology or design of products
- present principles and methods for developing user-oriented and
user-involving design processes
- explain theories of user-designer relations
Skills
- draft an actor oriented innovation and design strategy
- plan and conduct a user/actor-involving design game or
workshop
- identify appropriate tools, materials and techniques for
facilitation and documentation design processes
- produce a mock-up, prototype, scenario, sketch or other kind of
material intermediary outcome of a design process
Competences
- plan, facilitate and organize design processes
- communicate the results of the innovation and design process
and the results of the design game or workshop
Type of instruction
Lectures, classroom instructions, exercises, seminars, case
analysis, teacher feedback, reflection.
Exam
Exams
Name of exam | Facilitation of Design Processes and Technological
Innovation |
Type of exam | Active participation and/or written assignment
Three written assignments must be completed, handed in and approved
by the module coordinator during the semester. |
ECTS | 10 |
Assessment | Passed/Not Passed |
Type of grading | Internal examination |
Criteria of assessment | The criteria of assessment are stated in the Examination
Policies and Procedures |