Prerequisite/Recommended prerequisite for
participation in the module
All previous semesters (projects and course-modules) must have been
passed (1st to 5th semester)
Content, progress and pedagogy of the
module
Interactive Systems Design is a core element of Medialogy. The
goal of the Medialogy 6th semester project module is for
students to use the acquired knowledge, skills and competences from
previous semesters and combined with what is in this semester
learnt how to create their final bachelor project. Concerning
design, analysis and evaluation, the final semester demands an
advanced theoretical, methodological and reflective thinking.
Learning objectives
Knowledge
Students who complete the project module will obtain the
following qualifications:
- Understanding of emerging technologies when designing
interactive media (synthesis)
- Understanding of theories and methods for processing of sensory
input, synthesizing of outputs (sounds, graphics, touch) and design
rules and concepts of software systems
(application)
- Understanding of societal contexts of a Medialogy application
(analysis)
- Understanding of the ‘vocabularies’ of specialized Medialogy
disciplines to be able to communicate ideas and processes to
experts (synthesis)
- Knowledge of principles for designing, realizing, analyzing and
evaluating an interactive media product
(evaluation)
- Synthesis of methodological consideration to
describe the theoretical and empirical foundation of the
project
- Understanding of theories of interactive systems design
(application areas can be e.g. a game, an art installation, an
edutainment system, a rehabilitation system or a different service
to the public) (application)
Skills
Students who complete the project module will obtain the
following qualifications:
- Ability to analyze previous research, theories
and current trends concerning interactive and converging media
- Ability to use such an analysis to synthesize
an interactive media system involving auditory, visual and/or
haptic feedback and alternative input devices (i.e. computer vision
or tangible interfaces)
- Ability to synthesize learned theories and
methods in the design and implementation of an interactive media
application
- Ability to synthesize scientific methods in
the investigation of previous research in the related field of
interest
- Ability to discuss the developed system with both end users and
peers/professional experts (evaluation)
- Ability to plan, design and perform and evaluate systematic
test(s) of the media-technological artefact from a human-centered
and/or system-based perspective wherever applicable in the specific
context of the interactive system (analysis)
- Ability to implement and discuss feasibility, design
requirement specifications and sustainability of the developed
interface (evaluation). Furthermore feasibility
should not be limited to economic considerations such as
cost/benefit, but go beyond and include e.g. societal, political
and technological impact-factors
Must be able to discuss/assess the quality of the solution(s) of
the project in a wider context (evaluation)
Competences
Students who complete the project module will obtain the
following qualifications:
- Generalize the gained experiences with managing the bachelor
project and put them into perspective of the future course of study
(evaluation)
- Ability to synthesize knowledge, methods,
theories and techniques concerning a problem centered around an
interactive system
- Must have competencies in combining a wide range of
technologies, such as auditory and visual displays, input- and
output devices, network and communication protocols in order to
realize advanced and non-trivial applications and solutions
(synthesis)
- Ability to collaborate with industry professionals e.g. game
designers, interaction designers, designers of interfaces for
children and the disabled, GUI designers, in order to participate
to the design and implementation of an interactive media product
(evaluation)
- Ability to synthesize knowledge in various
forms of documentation e.g. written, oral presentations, A/V
productions, portfolio and prototypes
- Ability to communicate and present the project applying
scientific-based descriptions of aspects such as design,
construction, analysis and evaluation of an interactive media
including consideration of human factors
(evaluation)
- Reflect on the possible ethical perspective of the interactive
system, the science behind and discuss implications of a
responsible professional practice
(analysis)
- Must have competencies in comparing and assessing the potential
of different technologies, methods and approaches in order to make
the proper design choices for optimum functionality
(synthesis)
Must show command of the knowledge, skills and competencies
acquired in the semesters 1-5 at least to the level of learning as
described for the individual respective courses and project
modules
Type of instruction
Academically supervised student-governed problem oriented
project work.
Exam
Exams
Name of exam | BSc Project (Interactive Systems Design) |
Type of exam | Oral exam based on a project
In accordance with the current Framework Provisions and directions
on examination from the Study Board for Media Technology:
Individual oral examination with external censor based on a written
project report and a media-technological product plus an
A/V-production illustrating and summarizing the project. The
assess-ment is performed in accordance with the 7-point grading
scale. |
ECTS | 20 |
Permitted aids | With certain aids:
See Semester Description |
Assessment | 7-point grading scale |
Type of grading | External examination |
Criteria of assessment | The criteria of assessment are stated in the Examination
Policies and Procedures |