The students shall learn about screen media production, animation and computer graphics, including the analysis of relationships between audio-visual communication and the communication offered by animation and computer graphics technologies. The students shall develop their technical and methodological skills by creating audio-visual experiments and experiences that are interactive.
Interactive 3D computer graphics applications are becoming increasingly abundant and find themselves into ever more aspects of our lives. They range from 3D computer games for entertainment over mobile augmented-reality applications for navigation to visualizations of abstract phenomena in web-based applications. In addition to its wide range of applications areas, interactive 3D computer graphics is also mediated in many different ways, from high-end desktop computers to hand-held devices, from projection screens to head-mounted displays, from monitors to laser light displays.
In this project module students will be working with analyzing, designing and implementing (parts of) applications in which real-time, interactive 3D computer graphics is an essential part. This can, for example, be a 3D game based on a game-engine, a custom-designed application for data visualization, an interactive edutainment installation, a mobile navigation application or even a production tool for aiding in the implementation of such applications.
It is essential that projects contain elements of real-time, interactive 3D computer graphics and address an audio aspect, if applicable (and it has to be considered that many of the desired impacts on an audience can be achieved through the use of audio instead of, or in combination with visuals). Film theory and cinematography must be applied wherever it can be applicable for the project or wherever the project can benefit from such theoretical and practical considerations. Evaluations of the designed solution must be conducted to test formulated hypotheses or set design criteria.
Students who complete the project module will obtain the following qualifications:
Students who complete the project module will obtain the following qualifications:
Students who complete the project module will obtain the following qualifications:
Academically supervised student-governed problem oriented project work.
Name of exam | Audio-Visual Experiments – Interactive Experiences |
Type of exam | Oral exam based on a project
In accordance with the current Framework Provisions and directions
on examination from the Study Board for Media Technology:
Individual oral examination with external censor based on a written project report and a product (technical artefact) plus an A/V-production that illustrates and summarizes the project. The assess-ment is performed in accordance with the 7-point grading scale. |
ECTS | 15 |
Permitted aids | With certain aids:
See Semester Description |
Assessment | 7-point grading scale |
Type of grading | External examination |
Criteria of assessment | The criteria of assessment are stated in the Examination Policies and Procedures |
Danish title | Audio-Visuelle Eksperimenter – interaktive oplevelser |
Module code | MSNMEDB5102 |
Module type | Project |
Duration | 1 semester |
Semester | Autumn
|
ECTS | 15 |
Language of instruction | English |
Location of the lecture | Campus Aalborg, Campus Copenhagen |
Responsible for the module |
Study Board | Study Board of Media Technology |
Department | Department of Architecture, Design and Media Technology |
Faculty | Technical Faculty of IT and Design |