Visual Computing-Human Perception

2019/2020

Prerequisite/Recommended prerequisite for participation in the module

The module adds to the knowledge obtained in 2nd Semester.

Content, progress and pedagogy of the module

Objectives:

One of the cornerstones in Medialogy is to build systems that automatically react to humans in ways that may or may not involve visual output. In this module the focus is on doing so using visual computing, i.e., automatically analysing visual information recorded by one or more cameras. For example, a computer game controlled by human movements or a dynamic art installation reacting to the constellation of people in an environment. Having humans as end-users also means a need to consider what we can and cannot perceive, and how we use perceptual information in relation to digital media application.

 

The students will work with a concrete problem where automatic analysis of visual data is central. The problem will be analysed and a concept for a solution suggested. The concept (or parts hereof) will be designed, implemented and evaluated using relevant theories and methods from the sub-fields of visual computing: image processing, programming and perception.

 

As specified by the Study Board for Media Technology, a sub-theme description is formulated in connection with the project. In connection with the project a minimum of five related seminars /lectures are offered.

 

Learning objectives

Knowledge

Students who complete the project module will obtain the following qualifications:

  • Must have knowledge about the terminology within visual computing
  • Must be able to understand how a particular visual computing system, e.g., the semester project of the student, works
  • Must be able to understand and compare a particular visual computing system, e.g., the semester project, to similar systems and to the surrounding society
  • Must be able to understand and explain the mathematical fundamentals of visual computing

 

Skills

Students who complete the project module will obtain the following qualifications:

  • Must be able to analyse a problem and (if possible) suggest a solution that uses relevant theories and methods from visual computing
  • Must be able to analyse a system that is based on visual computing and identify relevant constraints and assessment criteria. This relates both to the usability of the system, the technical aspects of the system and (if relevant) the usefulness to society
  • Must be able to design and implement (apply), a system (or parts hereof) using relevant theories and methods (if possible) from visual computing
  • Must be able to test and evaluate (analyse) a visual computing system (or parts hereof) with respect to the aforementioned assessment criteria
  • Must be able to communicate the above knowledge and skills (using proper terminology) both orally and in a written report

 

Competences

Students who complete the project module will obtain the following qualifications:

  • Must be able to discuss relevant theories and methods of visual computing and general theories on perception and apply to concrete problems and situations
  • Must be able to apply current knowledge on human perception and visual computing in the evaluation of an implemented systems

Type of instruction

Academically supervised student-governed problem oriented project work.

 

Exam

Exams

Name of examVisual Computing-Human Perception
Type of exam
Oral exam based on a project
In accordance with the current Joint Programme Regulations and directions on examination from the Study Board for Media Technology:

Oral group examination with external censor based on:
• a written project report
• a media-technological artefact
• an A/V production that illustrates and summarizes the project

The assessment is performed in accordance with the 7-point grading scale.
ECTS15
Permitted aids
With certain aids:
See semester description
Assessment7-point grading scale
Type of gradingExternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleVisual Computing-Human Perception
Module codeMSNMEDB3171
Module typeProject
Duration1 semester
SemesterAutumn
ECTS15
Language of instructionEnglish
Location of the lectureCampus Aalborg, Campus Copenhagen
Responsible for the module

Organisation

Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyTechnical Faculty of IT and Design