Rendered Lighting Simulation/CGI

2019/2020

Content, progress and pedagogy of the module

In order to communicate and develop lighting designs it is essential to be able to develop and communicate rendered lighting simulations. The course rational is that students need to have an understanding of how rendered lighting simulations are essential as reproduction of illuminations of a context and how the rendering can be used as design tool and to communicate and develop different aspects of lighting designs

Learning objectives

Knowledge

Students who complete this module will obtain the following qualifications

  • Understanding of how photometric/radiometric illumination concepts transfer to, and are simulated by, rendering software
  • Understanding of the advanced rendering techniques for global illumination simulation, in particular ray tracing, final gather and photon mapping
  • Understanding of aspects of the trade-offs between rendering quality and rendering time
  • Understanding of High Dynamic Range imaging (HDRi)
  • Understanding of computational day light models
  • Understanding of shaders

Skills

Students who complete this module will obtain the following qualifications

  • Ability to apply rendering packages (3dsMAX, Maya, LuxRender, RADIANCE, PBRT, or similar) to simulating radiance/luminance, or irradiance/illuminance levels in complex scenes, with complex illumination conditions
  • Ability to apply virtual reproduction of exterior and interior illumination and analyse the object appearance
  • Ability to use shadows in rendering to achieve greater depth and realism
  • Ability to apply HDRi light probe techniques for capturing real-world illumination conditions and re-creating them in a simulation

Competences

Students who complete this module will obtain the following qualifications

  • Ability to analyse, synthesize, and evaluate illumination designs through physics-based, realistic simulation using rendering packages, and to use such simulations in an iterative process to balance functional and aesthetic elements of the illumination design

Type of instruction

Academically supervised student-governed problem oriented project work

Exam

Exams

Name of examRendered Lighting Simulation/CGI
Type of exam
Written or oral exam
In accordance with the current Joint Programme Regulations and directions on examination from the Study Board for Media Technology:
Oral exam with an internal censor based on a scientific paper written in English and a product, illustrating and summarizing the project, a poster in English, and edited worksheets/portfolio documenting project details.
The assessment is performed in accordance with the 7-point scale
ECTS5
Permitted aids
With certain aids:
See semester description
Assessment7-point grading scale
Type of gradingInternal examination
Criteria of assessmentThe criteria of assessment are stated in the Examination Policies and Procedures

Facts about the module

Danish titleDigitale simuleringer med lys/CGI
Module codeMSNLIDM1174
Module typeCourse
Duration1 semester
SemesterAutumn
ECTS5
Language of instructionEnglish
Location of the lectureCampus Copenhagen
Responsible for the module

Organisation

Study BoardStudy Board of Media Technology
DepartmentDepartment of Architecture, Design and Media Technology
FacultyTechnical Faculty of IT and Design